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  #1  
Old January 28th, 2004, 10:55 PM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

fine, so RPG's with random dungeons and stuff can call themselves 'roguelikes'.

what do you win? cheese!

*drops 2 tons of cheese on David*

but what do you do when all RPG's have random dungeons, huh? what do you do then? didn't think of that, did you?
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Old January 29th, 2004, 12:14 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

no, diablo cant call itsself roguelike just because it has random dungeons. and it isnt unroguelike just because it does not use ascii. you can argue any similarity or difference, but the 'heart' of the genre is going to be specific to any individuals interperatation. which is why you both have your undies in a bunch. rogue was ASCII based, and was tile based, was turn based, had random dungeons, involved a quest for artifact retrieval, etc, etc. you can say that the presence or lack of any of those things makes it roguelike or unroguelike, but honestly youre just *****in.

you guys are playing two extremes of the arguement, and i must insist that you quit yer *****in. there are many tilesets for rogue, and the Version that I played the most of, was written by one of the original two designers as an ATARI ST port, and indeed used a graphical tileset. the same tileset that is still popular, and which is used to derive many of the larger tilesets in existance today.

there are many efforts at creating 3d isometric tilesets, and some open GL ones. my favorite way to play is with the classic ascii characters, but if there was a well done graphical set, with animated tiles, i'd play that too. Honestly, the Version that I find most attractive is the set that uses OPEN-GL rendered ascii characters, so the floor is a bunch of flat '.' characters, and the '@' sign and other symbols stand up in 3d.

I have often wanted to take some custom art to a print shop to be placed on a t-shirt, with a 3-d @ symbol wielding a shield and flaming sword, with a limp & sign on the ground before it.

As an interesting note (that most folks are unaware of, so i thought i'd share), the original default character name for the ST port of Rogue (by one of the original designers, as i mentioned) was Rodney. You were, of course, trying to recover the Amulet of Yendor. In Nethack, you are also trying to recover the Amulet of Yendor. But its a bit more detailed, and you have to take it from a near-demigod wizard (the wizard of yendor). His name? Rodney.
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Old January 29th, 2004, 01:09 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

The only point I was trying to get accross is that syaing Roguelike=ASCII is wrong. (Look at it this way, 'Rogue' is a house made of logs, roguelike is a house made of many materials [ie stone, brick, metal] saying it's not a house because it's not made of logs is stupid. Rogue is the concept of a dwelling with a roof, doors and windows. Rogue is not the idea that if we cut down trees and make loge we can build a house.)

blah, blah, blah, yadda, yadda, yadda... add infinity,.. It's an old arguement. one with no winner, and it's such a heart felt concept that there will always be difference of opinion...

omg! 'Rogue' is just like a religion. (j/kd'ing)

(I say six you say half a dozen)

nuf said, Cheers!
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Old January 29th, 2004, 01:23 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
which is why you both have your undies in a bunch.
i think both of you are mistaking the actual fervency i have toward wether something is a roguelike or not. i, personally, do not think a game with graphics counts as roguelike. on the other hand, i actually don't care if he calls it a roguelike, i just like argueing.

so sue me. occasionally i do a Fyron.
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Old January 29th, 2004, 02:17 AM

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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
Originally posted by Puke:
As an interesting note (that most folks are unaware of, so i thought i'd share), the original default character name for the ST port of Rogue (by one of the original designers, as i mentioned) was Rodney. You were, of course, trying to recover the Amulet of Yendor. In Nethack, you are also trying to recover the Amulet of Yendor. But its a bit more detailed, and you have to take it from a near-demigod wizard (the wizard of yendor). His name? Rodney.
Good to know.

And, now that it's been mentioned, Diablo is rather rogue-like.
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Old January 29th, 2004, 02:22 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
And, now that it's been mentioned, Diablo is rather rogue-like.
aside from being a brainless click-fest with re-used monster models and only three or four classes, why yes.

in my opinion, Diablo doesn't make RPG either.

not that it's a bad game, it's just not anything more than an arcade click-fest. but a fun one.

i have only played the demo, so...

[ January 29, 2004, 00:23: Message edited by: narf poit chez BOOM ]
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Old January 29th, 2004, 08:36 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

There is an old ASCII-based 4X space game called Anacreon: Reconstruction 4021. The map and everything is made of text characters. Has anybody played it? It seems to be a good game, but I never got around to figuring out how to play it, because I keep going back to SE4...

It is freeware and you can get it here:
http://www.the-underdogs.org/game.php?id=55
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