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Old June 19th, 2004, 03:30 PM
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Default Re: SEV discussion: Mines

Quote:
Originally posted by Arkcon:
My idea here is to return the mine field to a “do not touch” status, instead of “stealth death”.

Later research can give mine cloaking devices, and sensors that allow friendly ships past (gotta add an intel project to allow one of your ships to steal the codes and allow it's safe passage -- wouldn't that be a surprise, Bwa-ha-ha).
Actually in the real world mines are intended to be a "stealth death". Nobody will mine the ground and then establish a sign "Caution! Mines here!", unless you want to flood enemy with incorrect information.

Quote:
Originally posted by Q:
What I would like to see are different "sweeping resistence" for mines: I SE IV every mine counts as 1 for sweeping. For SE V you could build advanced mines that count as 2 or more for sweeping. This makes sweeping more difficult. And if you have higher unit in space limits in SE V you can drop this 100 mines per sector limit, which is not good IMO.
Imo, the easiest way to fix minesweeping for se5 is to use ability Can sweep N kt of mines per use., instead of current Can sweep N mine per use.
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