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				June 20th, 2004, 03:09 PM
			
			
			
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 Major General |  | 
					Join Date: Dec 2003 Location: Tasmania, Australia 
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				 Re: Paranoia - What happend??? 
 I won, I won, I won.           .
 
Would have been better If 
1) I had actually done it. (I mean, the Phentari were my enemy, but It would have been nice if I destroyed them) 
2) I was in a position to have actually done it (I never even met them)
 
 [ June 20, 2004, 14:12: Message edited by: Randallw ] |  
	
		
	
	
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				June 20th, 2004, 04:51 PM
			
			
			
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 General |  | 
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				 Re: Paranoia - What happend??? 
 So...let me get this straight.  You won, but you hadn't EVEN MET THEM YET!!!??? 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				June 20th, 2004, 05:29 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Paranoia - What happend??? 
 Sounds like someone forgot the rules of the game.. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				June 20th, 2004, 08:59 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Aug 2003 Location: New Zealand 
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				 Re: Paranoia - What happend??? 
 BAHHhh! it was getting interesting to!I dont know if I would have been able to stop the thendorian but I sure would have given the republic a run for there money, (who so thoughtfully bottled me up so I could not go north)
 
 considering that I forgot to reserch in the first turn, I think I did damn well!
 
 pity I never met my target eather....
 
				__________________[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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				June 21st, 2004, 01:58 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: May 2003 Location: Oz 
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				 Re: Paranoia - What happend??? 
 So is the person responsible for making all the rest of us lose going to own up???
 If there was going to be a Paranoia 3 I have a couple of suggestions:
 
 1. Make the map a wrap around one, I started in the corner and couldn't go anywhere, never encountered my target nor half the galaxy.
 
 2. Make it warp point heavy to faciltate exploration and communication.
 
 3. Try and have humans playing, the AI running an empire really stuffs the game.
 
 [ June 21, 2004, 01:07: Message edited by: Joachim ]
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				June 21st, 2004, 02:03 PM
			
			
			
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 Corporal |  | 
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				 Re: Paranoia - What happend??? 
 Paranoia3 Suggestions:
 After playing both games, this one was too difficult to encouter other races due to the size and remote locations the outer edge races had.
 
 Suggestions for next are:
 
 I would also keep the map a bit smaller but use a cluster type system where each race owns a 4 system cluster.
 
 10 races not 20, this would make it easier to contact all the races and keep the galaxy size to a medium type.
 
 No turns can ever be taken by a computer. Which means we must recruit replacements before a turn can be executed.
 
 Create a forum or use the game forum for all races to perform a yearly (10 turns min.) update of their race/status. Could be propoganda, enemy friendly update, etc. But more roleplaying from each race to enhance communication.
 
 Maybe even a host that is neutral who can interview each race a turn / post findings, wars, large ship movements, warp creations, etc. Kinda like our current media who have their faces in everyone's business.
 
 Just a few ideas.
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				June 21st, 2004, 03:29 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Paranoia - What happend??? 
 Carefully recording R-A-N-D-A-L-L-W in the "Great Book Of Sins" to repay him 100 times for his underserved victory. aka, no victory other than mine would have been deserved.      
As for Paranoia 3, there will definitely be one. 
I would say a max of 12 players,and agree to the no AI turns.
 
And this time, I would say 48H turns max. Not 72H, which was too long.
 
I disagree for the super-media game master, but fully agree for the propaganda/call for help/status report writen by all players every 10 turns. Maybe nothing amazing, just some news to other players. Very good idea, I like it.
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
 Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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