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				January 27th, 2004, 11:48 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Known Bugs
	
			 
             
			
		
		
		
		
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				Originally posted by Asmala: 
 If enemy sweeps a minefield entirely you get no log message about it. 
			
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 I also hate this. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2004, 01:16 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		Well there is another bug for MM to fix.  If a enemy completley clears all mines then it should tell us so. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2004, 02:12 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
			
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 This would be a good idea for SE:V though! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 29th, 2004, 02:18 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		When you try to mothball ships with population on board, the mothball fails but you receive no error message about it.  Unless you specifically go check, you never know it didn't work. 
		
	
		
		
		
		
		
		
			
				__________________ 
				ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2004, 07:31 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population? 
 
(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.) 
  
 [ January 28, 2004, 17:33: Message edited by: Baron Munchausen ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2004, 09:06 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		Known Bugs ? Taera !     
		
	
		
		
		
		
		
		
			
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				It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 29th, 2004, 08:46 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Known Bugs
			 
             
			
		
		
		
		If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board. 
 
In the construction queues screen, the "ships" button doesn't seem to do anything. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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