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  #1  
Old January 27th, 2004, 11:48 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Known Bugs

Quote:
Originally posted by Asmala:
If enemy sweeps a minefield entirely you get no log message about it.
I also hate this.
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  #2  
Old January 28th, 2004, 01:16 AM

Paul1980au Paul1980au is offline
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Default Re: Known Bugs

Well there is another bug for MM to fix. If a enemy completley clears all mines then it should tell us so.
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  #3  
Old January 28th, 2004, 02:12 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Known Bugs

Quote:
Originally posted by Imperator Fyron:
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
This would be a good idea for SE:V though!
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  #4  
Old January 29th, 2004, 02:18 AM
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Slynky Slynky is offline
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Default Re: Known Bugs

When you try to mothball ships with population on board, the mothball fails but you receive no error message about it. Unless you specifically go check, you never know it didn't work.
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  #5  
Old January 28th, 2004, 07:31 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Known Bugs

That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?

(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.)

[ January 28, 2004, 17:33: Message edited by: Baron Munchausen ]
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  #6  
Old January 28th, 2004, 09:06 PM
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oleg oleg is offline
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Default Re: Known Bugs

Known Bugs ? Taera !
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  #7  
Old January 29th, 2004, 08:46 AM
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Kamog Kamog is offline
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Default Re: Known Bugs

If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.

In the construction queues screen, the "ships" button doesn't seem to do anything.
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