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January 28th, 2004, 07:31 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Known Bugs
That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?
(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.)
[ January 28, 2004, 17:33: Message edited by: Baron Munchausen ]
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January 28th, 2004, 09:06 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Known Bugs
Known Bugs ? Taera ! 
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January 29th, 2004, 08:46 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Known Bugs
If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.
In the construction queues screen, the "ships" button doesn't seem to do anything.
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January 30th, 2004, 06:54 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
Quote:
In the construction queues screen, the "ships" button doesn't seem to do anything.
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If you click on the Construction Queue column header to sort it and then click on Ships, it changes the order that the queues are in, while maintaining the Construction Queue sort by name feature. There does not seem to be any rhyme or reason to it, but it does it. 
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January 30th, 2004, 07:11 AM
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Lieutenant General
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Re: Known Bugs
In tactical combat, if a ship outside the current viewing area fires a Direct Fire weapon at a ship in the viewing area, you see the explosion from the hit, but it doesn't display the beam.
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January 31st, 2004, 07:49 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Known Bugs
The same thing happens in the other direction, too. In tactical combat, if your ship fires a direct fire weapon at an enemy ship outside of view, then the game doesn't display the shot being fired.
Not really a bug, but an annoying occurance: If you use a saved fill queue to construct things on a planet, and there aren't enough facility slots available to take the list, then the warning message, "There is limit of X facilities on this planet" appears, but the message appears multiple times if your fill queue is over the limit by many items. So if you have a 200-item fill queue for a sphere world and by mistake, try to add it to a small planet, you'll see the warning message 200 times, and you have to click OK that many times to make the warning go away.
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February 1st, 2004, 02:59 AM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Known Bugs
When launching missiles the range is calculated to the nearest planet square. However, missiles have to travel to the upper-left corner of the four central squares. Thus if ships stay at maximum range they do no harm to the planet no matter how much they fire. This bug also applies to direct fire weapons so they can have range penalty -100% when firing at range 8.
Many of the happiness modifiers don't work in simultaneous game (IIRC for example New Treaty War, Facility Constructed)
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