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Old February 6th, 2004, 12:39 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Dan Kochheiser:
And Wubbles, Uncle says "One more thing..."
I realized that Tug designs will have a very interesting new capability. Dan K
Crap, I didn't think about that, could pose a small problem in terms of an unfair advantage against the AI, but who amongst us needs an unfair advantage against it anyway?
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Old February 6th, 2004, 12:42 PM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Magnum357:
Shang, will you still please consider the "Inner/Outer" hull concept? You don't have too work on it now, but perhaps later after Beta Testing is underway or after Beta Testing is over. I would really like this Mod too have some ability too make unique Classes of ships like in SF.
Sure we can work on it but how would propose getting around the damage factor?
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Old February 6th, 2004, 01:06 PM
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Default Re: StarFire Mod v-Beta 2

"Still, I managed to beat the little swine at the Battle of Deneb."

I just did a quick cut and paste rather than a quote, I am glad you did beat him, sounds to me that the “swine” was using a mix of AD tech with his standerd tech.

Memories…

The Tal-Re Republic was the leader of the Star Alliance. Don’t get me wrong we had a very low Racial Militancy but once you hit us we never gave up, and we were advanced. I remember how I brought my exploration ship up to the unexplored WP and made the jump. Nerves pounding as they always do, entering the unknown. We found “them” on the other side; my peaceful ways caused me to sit still as he brought his weapons on-line faking communication attempts with me. That started the war, and this war would end up crushing two of the four Star Alliance members. Just me and my soon-to-be partner who could only be accessed by a single WP in my home system; he did loose his few colonies and the Tal-Re Republic was on the brink of collapse. In the end it was something like what happened with the Arachnids, he (I think his name was Tom) was so convinced of impending victory that he stretched his lines to long and thin. The battle of ? (can’t remember name now) broke his battle line and (by coincidence) at the same time my partner finally agreed to commit his few remaining reserves. The outdated reserves with new construction from my yards and his allowed us to gain the initiative. AND WE HELD IT!
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Old February 6th, 2004, 06:02 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
quote:
Originally posted by Dan Kochheiser:
And Wubbles, Uncle says "One more thing..."
I realized that Tug designs will have a very interesting new capability. Dan K
Crap, I didn't think about that, could pose a small problem in terms of an unfair advantage against the AI, but who amongst us needs an unfair advantage against it anyway?
Thinking about further, the tug advantage comes at cost that is greater than just buying shields directly. Economically, it's not a feasable choice. But in certain situations, I can see it being used for gaining a slight advantage. So I don't think it would get abused to terribly. And the AI shuldn't suffer from the lack of this 'knowledge'.

Dan K
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Old February 7th, 2004, 03:46 AM
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Default Re: StarFire Mod v-Beta 2

Now that I really think about it I am not sure that tugs will work the way they should, there is actually no option or use for tugs in the SE4G setting that I am aware of. Maybe one of the more experienced players could shed some light on this.
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Old February 7th, 2004, 03:51 AM
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Default Re: StarFire Mod v-Beta 2

What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
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Old February 7th, 2004, 07:05 AM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
Basically, yes. In Starfire, tractors are used to 'grappel' two ships together. This chain of ships adds their hull spaces together and look at the class size one less than this. Then all units total thier engines and divide by the engine power for the figured hull and this gets your speed. Tugs would normally cary extra engines above those of useful for attaining max speed in one large room called the tug engine room. Tugs extra engines give them the ability to attain higher speeds during towing than thier small sizes would normally indicate.
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