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  #1  
Old January 29th, 2004, 07:13 AM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
We will not be starting with full tech this time around. This will make the mid-game a little bit more interesting as players begin transforming their planets to contain monolith facilities instead of just miners. And then also they will have to begin scraping research facilities to build more miners and or monoliths.
Would it really be the same without full tech? It seems to me that this would only make the game take much longer since I'd imagine that most players would just stay in their cluster until they'd researched most techs anyway. Not to mention, I'd consider scrapping an empire's worth of facilities tedious, not fun.

In other words - if you make it full tech, then sign me up.
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  #2  
Old January 29th, 2004, 07:20 AM
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Default Re: RTH has filled all slots; discuss the game here!

make the map small, that'll cut down on filesize to.
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  #3  
Old January 29th, 2004, 07:27 AM

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Default Re: RTH has filled all slots; discuss the game here!

Wouldnt the player be best researching into open and close warp points to get access to other players - although they would be weakened to start with in terms of those players pursuing weapons tech.
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Old January 29th, 2004, 01:16 PM

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Default Re: RTH has filled all slots; discuss the game here!

You could use FQM no-AST.
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  #5  
Old January 30th, 2004, 02:48 AM
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Default Re: RTH has filled all slots; discuss the game here!

How about a modified quadrant type with a fewer overall number of planets, but larger then normal proportion of huge planets. You could get some really staggaring size military forces without the corespondingly large number of planets to deal with.
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Old January 29th, 2004, 06:54 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Spoo:
Would it really be the same without full tech? It seems to me that this would only make the game take much longer since I'd imagine that most players would just stay in their cluster until they'd researched most techs anyway. Not to mention, I'd consider scrapping an empire's worth of facilities tedious, not fun.

In other words - if you make it full tech, then sign me up.
You do have a point there Spoo. After thinking about it more it just wouldn't be RTH without it being full-tech. So I will we will start with all technology from the start.

Here are some other settings that can be negotiated and discussed.

Starting resources: 100000
Starting planets: 10 (Open to discussion)
Home planet value: Good
Score display: Own or allied, whichever.
Technology level: High
Racial points: 5000
Quadrant type: Custom made map.
Quadrant size: Custom made map.
Event frequency: High (Open to discussion)
Event severity: Catastrophic (Open to discussion)
Technology cost: Not applicable.
Victory conditions: Hopefully Last man standing, but allied will be acceptable if circumstances do not allow anything else.
Maximum units: Till the game will allow no more.
Maximum ships: Till the game will allow no more.
Other game settings: Intel will be off.
Surrender will be allowed but only to the player whom is whooping your arse at the particular time. If in the event of two players beating you with an ugly stick then something will need to be decided. I am open to suggestions in this regard.
No locking yourself in; either by system shields or by warp point max.

Regarding the map. I agree that we shouldn't use FQM this time. Having that many planets was rather tidious to keep track of and everything. I liked Geo's idea of;
Quote:
How about a modified quadrant type with a fewer overall number of planets, but larger then normal proportion of huge planets. You could get some really staggaring size military forces without the corespondingly large number of planets to deal with.
I'm sure once Sphereworlds come Online that regular planets will play less and less of an important roll, so having large numbers of planets will be kind of redundant in a way. I'm thinking somewhere in the area of 100-200 total planets per cluster will be more then enough.
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  #7  
Old January 30th, 2004, 04:54 PM
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Default Re: RTH has filled all slots; discuss the game here!

*Bump*

Revised list of players:
1 - Ragnarok
2 - Primitive
3 - Spoo(?)
4 -
5 -
6 -
7 -
8 -
9 -
10 -

Anyone else interested? The rest of the game settings will probably be decided when we get our final group of players together.

Also still looking for a map maker.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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