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Old March 7th, 2001, 01:35 AM
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Default Re: How do allegiance converters work ?

I dont think its a straight percentile. I have had small ones work in one shot, and massive ones fail on the first shot. certainly the higher the damage number, the more likely they are to work. It does seem like the more crew quarters are on a ship, the harder it is to take. in example, escorts are alot easier to take over than starbases with the same size/range subverter.
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Old March 7th, 2001, 03:47 AM
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Default Re: How do allegiance converters work ?

I had assumed that the same stats for ship capture in combat are in SEIV as in SEIII.

Thus, if you have a StarBase with a few Security Stations, any ship that managed to get into firing range without being destroyed, disabled, pushed, or warped (I don't remember, is the random warp gun still in the game?) wouldn't be able to touch it with allegiance converters.
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