.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 7th, 2004, 02:16 AM
Nocturnal's Avatar

Nocturnal Nocturnal is offline
Corporal
 
Join Date: Jul 2003
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
Nocturnal is on a distinguished road
Default Re: A team game, but without all the trading and stuff...

Quote:
Originally posted by General Woundwort:
quote:
Originally posted by Taz-in-Space:
Ummm, sounds good. But how would you enforce the no trading tech part? I don't think that your enemys will tell you if they are cheating...
Easy. Go to the Game Settings menu in the New Game setup, and click off "Allow Technology Gifts/Tributes/Trades".
And have you forgotten about ship trading, the main vector for tech trading in games where direct tech trading is not allowed?
I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.)
Why bother boarding a high-tech ship when you can buy one?
At least allies are not able to, while in a treaty, board each other's ships.
__________________
I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
Reply With Quote
  #2  
Old February 6th, 2004, 03:28 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: A team game, but without all the trading and stuff...

geo i do not have the time to play in it.. but i can create the map
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #3  
Old February 6th, 2004, 04:32 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: A team game, but without all the trading and stuff...

Quote:
Originally posted by Nocturnal:
And have you forgotten about ship trading, the main vector for tech trading in games where direct tech trading is not allowed?
I just checked, and it doesn't seem possible to allow planet trading without ship trading, (and through that, trading of any technology that can be placed on a ship.)
Why bother boarding a high-tech ship when you can buy one?
At least allies are not able to, while in a treaty, board each other's ships.
Well, at least my option slows down the process. A total ban on all cross-pollination would require something along the lines of the Star Trek Mod (where each race has its own tech tree), and who has the time to code that?

[ February 06, 2004, 14:32: Message edited by: General Woundwort ]
Reply With Quote
  #4  
Old February 10th, 2004, 08:14 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: A team game, but without all the trading and stuff...

I'd agree that tech trading is not good in a competetive game with skilled and trusting players. Unfortunately, SE4 makes it extremely easy and cheap compared to the advantages, even using the option to disallow tech trades. The restriction of having to use ships helps only a little, mainly because some techs actually don't have any ship components they can be learned from. However that actually increases the amount of work and thinking needed to effectively collaborate on research.

I'd recommend disallowing ALL trading, using the game option that makes it impossible. Allies could try trading via ship capture, but that will require risk, breaking their treaty, and inconvenience etc.

Seems to me that a research treaty already provides a good and resonable level of advantage to research. Also, even on High research cost, experienced players often get "the good stuff" out of the tech tree rather quickly, anyway.

Despite no free time, I'd want to play in a team game if the settings were like:

All trading disabled
One homeworld
High research cost
Low start tech
No AI's nor neutrals
A balanced start-costs mod such as: P&N, PvK Balance (preferably with Limited Resources on), Proportions, AIC, or Adamant.
Max ships and units in space both 20000
Surrender disabled

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.