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March 10th, 2001, 06:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Evil Idea
Yeah, it was single step orders, but I went and sat on the hole, then moved away (in one turn)
All you have to do is open two warp points in the same sector, one to your fleet, one to your destination, move through, and close.
The open,open,close,close can be done in one turn by a dedicated "gate ship", or base
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March 11th, 2001, 01:13 AM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
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Re: Evil Idea
Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps, since you only move cloaked ships through the points your opponent is left guessing which warp point leads to your home system, to further sow confusion you could open and close a few random points as well, leading to useless, but mined, systems far from your borders.
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March 11th, 2001, 03:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Evil Idea
You'r opponent will be able to see where the warp lines go, and can select the warp point that goes to your home system.
Why not open a warp point from over top of your home planet, but have 10,000 mines in orbit. Wait for him to send his attack fleet through, and when his military is wiped out, you can counter attack, against a decimated enemy army.
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March 11th, 2001, 06:45 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Evil Idea
ISTR an option somewhere about whether warp lines are shown; turning them off would make this ploy even nastier.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 11th, 2001, 06:45 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Evil Idea
Hehe.
"Sire! The foolish Lemming Empire has just opened a warp point directly to their homeworld..."
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 12th, 2001, 03:00 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
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Re: Evil Idea
I'm assuming for the moment that the location of my homeworlds is a high priority secret, known to few if any races. Knowledge of my exact location might be one valid reason for your imminent destruction, its far to easy to get anywhere in the galaxy late in the game, best to keep a veil of secrecy around myself and a region of trapped systems and misdirecting warp points helps assure that.
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