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February 25th, 2004, 02:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Pax Mount Newton Propulsion System-PMNPS
The AI can use QNP systems fine. They will be unable to tweak them as finely as a human, but they still make viable ship designs.
Mount QNP has the draw-back that you lose the effect of having a lot of small engines, so you can not get (nearly as much) incremental damage to the engine systems. That and it is more complicated to use.
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February 25th, 2004, 04:18 AM
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Sergeant
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Location: New Zealand
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Re: Pax Mount Newton Propulsion System-PMNPS
Under this method, the AI would be told to add three impulse engines to all ship designs. But you are right, using this method a Romulan Dreadnought would have three, not ten, impulse engines. However, the three impulse engines would have the same resources costs, supply costs and take up the same space as ten impulse engines.
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February 25th, 2004, 04:40 AM
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Second Lieutenant
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Re: Pax Mount Newton Propulsion System-PMNPS
Perhaps they should have a greater cost value ?
The new patch for the game will require all existing mods to be altered however so dont get to far ahead of youreself just yet.
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February 25th, 2004, 04:43 AM
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Shrapnel Fanatic
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Re: Pax Mount Newton Propulsion System-PMNPS
Actually it will not require any mods to be altered.
It is really a matter of preference on the 3 large engines versus 10 small engines issue. I prefer the engines to not have large numbers of hit points, but to remain around what they are in stock, or fewer. This is because I don't like them working like leaky armor. 
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February 25th, 2004, 04:47 AM
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Second Lieutenant
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Re: Pax Mount Newton Propulsion System-PMNPS
Perhaps you could try instead of 4 types make it more incremental say 8 steps along the way.
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February 25th, 2004, 06:10 AM
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Shrapnel Fanatic
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Re: Pax Mount Newton Propulsion System-PMNPS
my mod has mount engines. techpaths, on Fyrons site. it's incomplete.
[ February 25, 2004, 04:11: Message edited by: narf poit chez BOOM ]
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February 25th, 2004, 06:22 AM
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Sergeant
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Join Date: Jul 2003
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Re: Pax Mount Newton Propulsion System-PMNPS
This mount does not increase the damage resistance of the impulse engines. That stays at 5 or 10 hit points. The damage resistance of the engine components in the default game is 20 hit points.
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