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February 26th, 2004, 02:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: Old mods and the new patch
pop bonuses go up by 1% instead of 10%.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 26th, 2004, 02:45 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Old mods and the new patch
Abilities.txt:
Added:
AI Tag 01
...
AI Tag 20
# Will force AI to use specific component
Generate Points Minerals
Generate Points Organics
Generate Points Radioactives
Generate Points Research
Generate Points Intelligence
# Will generate corresponding points for an empire each turn.
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February 26th, 2004, 03:01 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Old mods and the new patch
How are the AI Tags used?
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...can you and your associates arrange that for me, Mr. Morden?
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February 26th, 2004, 03:10 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Old mods and the new patch
Add a new ability to Components or facilities, with the ability type of "tag ##"
Then the AIs can ask for that ability in their designs and facility queues.
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Things you want:
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February 26th, 2004, 03:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Old mods and the new patch
I was kind of hoping it would not be limited to just 20... :-\
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February 26th, 2004, 06:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Old mods and the new patch
Can a moderator please sticky this? It is important info for modders. Thanks.
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February 26th, 2004, 04:08 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Old mods and the new patch
Quote:
Originally posted by Imperator Fyron:
I was kind of hoping it would not be limited to just 20... :-\
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Well it's really 40, because you can use the same one on a facility that you use for Something Completely Different (tm) on a component, since they're called for by different AI files. But yes, I was hoping for something along the lines of using the ability's Value 1 to specify what you want... Oh well, you take what you can get 
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The Ed draws near! What dost thou deaux?
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