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February 26th, 2004, 11:49 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Can old mod work with new patch?
Quote:
Originally posted by PvK:
What did you delete from the TDM folder, and why?
PvK
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I deleted everything, at first, becuase the things in TDM that were newer than stock had newer Versions in the new patch. Well, except Formations.txt, which was did not seem to be update in the newest patch, and of which TDM had a new Version.
Noting it's date, I deleted Settings.txt anyway, becuase the one in the patch was newer, and because I regularly replace this file with the Settings.txt from FQM, as I play the two combined, without any problems. This I took to mean that it was not going to cause a problem to let it use the stock Settings.txt, and I was going to copy the whole thing over to another folder anyway, to put FQM in it.
Just to note, to save space I had already moved all the folders from Pictures\Races to the root Pictures\Races, except for the ones for the stock AIs, which don't have any pictures in them anyway.
Since it looked like the only change to Settings.txt was the 'smoothed' population bonus (I hadn't looked too closely, really), I figured I could keep the FQM Setttings.txt once I combined the two. FQM 2.08, the Version I am using, already has smoothed population modifiers, though they are somewhat different than 1.91 stock.
I hope I have done a decent enough job of explaining myself.
[edit:I should mention that I got an error abotu RepairPriorities.txt, so I put that back in the folder and I didn't get any more errors.]
[ February 26, 2004, 12:46: Message edited by: Loser ]
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February 26th, 2004, 03:58 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Can old mod work with new patch?
AIC mod works fine.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2004, 04:16 PM
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Private
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Join Date: Feb 2004
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Re: Can old mod work with new patch?
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?
__________________
Traits:
Siegebreaker: +1 command when under siege
Good-looking: +1 influence
Social drinker: +1 influence
Obsessional trainer: +1 morale to troops, forced march
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Retinue:
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February 26th, 2004, 04:38 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Can old mod work with new patch?
Quote:
Originally posted by Nahhhhh:
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?
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I was playing Proportions for awhile, but then new mods kept coming out, and I although I won't quite say I've lost interest in it, I just haven't played it in months. Hope the new patch works with it too, but I couldn't tell you. Maybe I'll try that tonight.
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February 26th, 2004, 07:01 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Can old mod work with new patch?
I believe Proportions Mod works fine (actually, better) with the new patch. Let me know if you see anything amiss. Yes, folks are still playing it. I'm running a long-standing PBW game with it, which has a couple of good slots available, if anyone wants to join.
PvK
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February 26th, 2004, 07:03 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Can old mod work with new patch?
Loser, sounds like you did the right thing, for TDM mod, since it didn't really change those stock files - just the AI's.
PvK
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February 26th, 2004, 08:40 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Can old mod work with new patch?
Quote:
Originally posted by Nahhhhh:
What happened to that old mod, Proportions?
Does people here still play it?
Does it work with the new patch?
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Proportions' AI should benefit greatly from the new patch. Can't wait for the next update 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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