It could be dual turn-based & RTS, like Fallout Tactics, with in RTS units moving and firing as long as they have action points.
I don't think that game its that much of a click fest.
(Oh well, yes it is. )
[ March 01, 2004, 20:07: Message edited by: SB ]
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The "clunkiness" can often be replaced by other problems, though (e.g. Star Fury).
Please stop comparing games of entirely different, unrelated genres. It hurts your arguments more than helps them.
Quote:
It's possible to needlessly overlook strengths in both ways. Yes computers can do things board games can't. But that doesn't mean computer game designers can't take advantage of many solutions and concepts from interesting board games. The point was that it's frustrating to see games with lots of potential that suffer from some needlessly limited game mechanics.
Such as turn based combat, which is needlessly limited.