.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 1st, 2004, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: religious talisman and attack rating

Ship and fleet experience are entirely separate. You could replace all of the ships in an experienced fleet and the fleet itself will still have the same experience level. Careful though, because if you remove all ships from a fleet, it disappears, and all of its accumulated experience is gone.

You gain ship and fleet experience separately, according to different formulae. The experience bonus from the fleet stacks with the ship's own experience bonus.

Ships with high experience do not confer any bonus to other ships in the same fleet. Unless you use the Neural Combat Net components, however.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old March 1st, 2004, 03:19 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default Re: religious talisman and attack rating

ok thanks you have cleared up loads, but one more question, when a ship is in a fleet the fleet gets experiance, but can individual ships get experiance? or is the only way to do that to get it individually?

Thanks
Reply With Quote
  #3  
Old March 1st, 2004, 03:32 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default Re: religious talisman and attack rating

well i am playing a game right now, and basically my stratagy is to kill before they get a chance to fight back, for this reason I get ships with loads of weapons and no shields(extremly quick to build) and put them on the warp points, they scatter all around it and it basically when someone comes through they home in from all directions and usually kill in turn 1 or 2 but when they are in a fleet it neatly organises them and it takes 3 turns or so to get the enemy and they basically have a chance to fight back.

for this reason i think for defending fleets are bad, but for attacking they are the best!
Reply With Quote
  #4  
Old March 1st, 2004, 09:26 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: religious talisman and attack rating

After battles experiance is gained by both the fleet and the individual ships within it, according to the different formulas for fleet and ship experiance.
Reply With Quote
  #5  
Old March 1st, 2004, 09:28 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: religious talisman and attack rating

Usually, it is best to set your stategies so that ships will break formation. Fleets tend to be stronger when the ships are not locked into rigid positions, as they do not have to waste time moving to the opposite side if the fleet leader turns around, which happens a lot.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.