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  #1  
Old March 5th, 2004, 02:43 AM

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Default Re: TUTORIAL: Basic AI Design FAQ # 1

Quote:
Originally posted by Atrocities:
Thank You Aiken, can you post a link to where you got that info. I tried the modding tutorial site, but it is a dead link from SE.net

The info you posted is very helpful and I would like to include it if I could. I will have to ask permission first.
Atraikius has given permission to post his AI Designcreation Cheatsheet.

Quote:
Originally posted by hicksz:
Imperator Fyon,

I was able to get a hold of Atraikius and he said it was okay to put the AI_DesignCreation_CheatSheet on your website.

Plus he welcomes you to also add the "Generic AI Excel Spreadsheet" too. All he wants is and I Quote: "state that it was from me, and that I would like to know of any of the errors (with the Generic AI Excel Spreadsheet) so I can get them fixed (I know there are several that will come up when starting a new game, but haven't gotten around to fixing finding and fixing them yet)"

He said that he had started working on more of the AI files but had decided to include them into an excel sheet that will actually create a full set of basic AI files for you. He just hasn't had the time to clean up the bugs.

Here is your original link to the files for your convience Imperator Fyon. Thanks again for your help and support.

quote:
Originally posted by Imperator Fyron:
These might be of some use:

AI Cheat Sheet

Generic AI Excel Spreadsheet

*sigh* where did all of these people go?

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  #2  
Old March 5th, 2004, 02:46 AM
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Fyron Fyron is offline
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

Quote:
I would also discuss the override field for Weapon Target in Components.txt as that is cool feature.
That would be well beyond the scope of an AI modding tutorial though.
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  #3  
Old March 5th, 2004, 02:48 AM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

The nice thing is that the file can be improved as many times as needed to make it more useable.

Thanks for the links guys, and I do hope those old farts come back to visist us some day.
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Old March 7th, 2004, 02:37 AM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

I would like to see a detailed explanation of how to make the .EMP files when you want to add a new Race to an existing Mod for example. If I try to add it in, it always says unable to load the .EMP file.

CNC did explain it to me, but I have not tried it. I think he said to just copy all the AI files from the Mod to your race. Load up the Mod with your race, create the 2,3 & 5K settings and save them. At this point I am a little lost. I assumed that the AI files were what made your race unique or special abilities. I know this must be logical, has to be, but I am thick skulled it seems.

Do I edit the AI files I copied over to my new race? Copy the org AI files for my race back in its folder? Go ahead and pick on me, this has to be very easy to do or there would be detailed instructions on adding races to existing Mods. Like the great AST Mod for example. Now I am working on my own mod and this is one thing I am having some problems understanding. Thanks.
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Old March 6th, 2004, 05:55 PM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

That is a good suggestion for another FAQ. Thanks.
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Old March 6th, 2004, 11:56 PM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

How To Add A New Race To A Mod. Tutorial.
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  #7  
Old March 7th, 2004, 12:27 PM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

gee, how did I get here? I guess I was bound to wander off track while on my mission.

Oh well, here is a nice shiny apple for the teacher.

Cheers!
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