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  #1  
Old March 7th, 2004, 06:58 PM
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Default Re: Stellar Relations Mod v1.50

Not quite. Adamant Mod made use of them the day that the patch was released.
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Old March 7th, 2004, 07:11 PM
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Default Re: Stellar Relations Mod v1.50

Okay, I can life with it
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Old March 7th, 2004, 08:34 PM

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Default Re: Stellar Relations Mod v1.50

Quote:
Originally posted by Imperator Fyron:
Not quite. Adamant Mod made use of them the day that the patch was released.
Yeah, but he wasn't talking about vaporware
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Old March 7th, 2004, 08:51 PM
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Fyron Fyron is offline
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Default Re: Stellar Relations Mod v1.50

Quote:
Originally posted by spoon:
quote:
Originally posted by Imperator Fyron:
Not quite. Adamant Mod made use of them the day that the patch was released.
Yeah, but he wasn't talking about vaporware
Hey, the mod works very well in MP, so it is not vaporware.
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Old March 7th, 2004, 10:05 PM
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Default Re: Stellar Relations Mod v1.50

Glad to see your mod is finally released to the public! Thanks for letting me play tester for you I enjoyed the times. Now to see what you have added.


P.S. You must get a PBW game set up some time!
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Old March 7th, 2004, 11:12 PM
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Default Re: Stellar Relations Mod v1.50

Hi Ian..

Yeah don't be afraid we're gonna play it soon, at least a PBEM game.

But first I want the AI up and running and people must actualy download it
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Old March 8th, 2004, 08:05 PM
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Default Re: Stellar Relations Mod v1.50

As I wrote before I'm still toying with the AI for my mod.

The problem at hand now is : The Base space yard design. The AI designes a nice base only no shipyards but repair components.

Can someone tell me WHY !!!!!!!
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