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Old March 12th, 2001, 03:21 PM

Windborne Windborne is offline
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Default Re: \"petition\" for MM to add starting techs

I think this is supposed to be a petition, could we get some votes in, and maybe start a seperate thread discussing what techs we'd like, etc . . . for sure the pirate and nomad trees! ::grins::
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Old March 12th, 2001, 03:55 PM
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Default Re: \"petition\" for MM to add starting techs

I am absolutely in favor of the petition. I liked this element in SE III very much and don't understand why it was omitted in SE IV. It would also allow futher balance for the AI empires, e.g. you could give neutral empires an important starting tech level bonus.
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Old March 12th, 2001, 04:18 PM

Lastseer Lastseer is offline
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Default Re: \"petition\" for MM to add starting techs

It seems to me that with the starting resources option (which includes research), all that is needed to implement starting tech is to have unused research points carry from one turn to the next.

Then it may take 4-5 turns to bump propulsions 4-5 levels at the game start, but you could research the same tech multiple times (once per turn) with the starting bonus. (Which is easy to edit in one of the data files).

[This message has been edited by Lastseer (edited 12 March 2001).]
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