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March 13th, 2004, 07:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Map editor: Sharing inspiration
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Also the "sector damage ablility" seems to be random. Have you noticed this?
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This has always been random.
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March 13th, 2004, 10:48 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Map editor: Sharing inspiration
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Originally posted by Tnarg:
Do you by any chance happen to know if the "Random Opening Warp Point" ability works? I tested a few games and saw nothing. Also the "sector damage ablility" seems to be random. Have you noticed this? I was also disapointed to learn that some of the planet abilities do not work, like the "generate research point modifier, ect." Know of any besides these, like bonus to troops, or planet happiness abilities that are hard to test?
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I think the random openings don't work, neither does the periodic warp holes, the unstable ones?? Don't know.
I don't know about the other bonuses, but the ship/fleet training bonus doesn't seem to be working when applied to a planet, propably facility only.
I'd like the maintnence reduction bonus to work, that would be great, but I haven't tried it yet.
That 10+ warp points one-way system. I tried that once with an end point system with low grade systemic sector damage, so the ships die away eventually. Would be sad to have a ship stuck there forever, but it could be interseting trying to take out the new arrivals there though.
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March 13th, 2004, 11:08 PM
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Lieutenant General
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Re: Map editor: Sharing inspiration
what can be done randomly? I have always wanted a quadrant type that is similar to clusters, but not.
most wormholes are short range and a few to a system. then there are a few hub systems with either lots of wormholes, or very long range wormholes, or both. sort of like short range wormholes and major warp lanes, sorta like the HH universe. or important junction systems.
can this be done?
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March 14th, 2004, 07:08 AM
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First Lieutenant
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Re: Map editor: Sharing inspiration
I once created a map with sinkhole systems. This is a system that has the entry point in the middle of the system and exit points along the edges. The system also had a 5 space pull to the center. Result: the exit points are unreachable until propulsion is 6 or better!
You can also, with the editor, create warp points that goto themselves. I.E. when used the ship 'warps' to the space it is already at!
I get a kick out of this - you end up spending one movement point to go NOWHERE!!
One Last trick is to have the WP's go in the opposite direction on the galaxy map. By this I mean that a normal system has the WPs on the edge NEAREST the destination system. -> Exit by a WP on the east edge of a system and you USUALLY go to the east on the galactic map.
With the editor this is NOT necessary the case; you can set it up to do the opposite!
BTW the map with the above (and more) tricks was called Sixpack.zip... check it out at PBW.
[ March 14, 2004, 05:20: Message edited by: Taz-in-Space ]
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March 14th, 2004, 05:34 PM
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Sergeant
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Join Date: Mar 2002
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Re: Map editor: Sharing inspiration
Taz, how are you doing, it has been awhile. I like the sinkhole idea. I think that this can solve some of the problems I am having with my map. Thanks 
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March 14th, 2004, 05:49 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Map editor: Sharing inspiration
Quote:
Originally posted by Puke:
{snip} can this be done?
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Not randomly.
[ March 14, 2004, 15:50: Message edited by: geoschmo ]
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