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Old March 15th, 2004, 09:21 PM
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Default Re: Risk™ Mod

Not a bump. Just putting it up here for the non-weekend crowd.

By the way, SJ gave me a good idea about putting supply back in. It will be used only for movement, not for weapons fire. This will help keep the AI obeying the rule about only attacking adjacent systems. Humans could play an alternate rules game without that house rule alltogether. THe lack of supply will be a limiting factor in how far your ships can range though.

Also I'm going to put together a map modeleded off teh game board.

Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.

Geoschmo

[ March 15, 2004, 19:44: Message edited by: geoschmo ]
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Old March 16th, 2004, 12:33 AM
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Default Re: Risk™ Mod

This does sound like a really cool mod idea. I am very eager to see play it.
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Old March 16th, 2004, 05:25 AM
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Default Re: Risk™ Mod

want to play. but with everything else, two games is my max.
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Old March 16th, 2004, 08:20 AM
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Default Re: Risk™ Mod

Quote:
Originally posted by geoschmo:
We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
It is 100% possible to do that. All systems would be the same, right? Just a single planet of a single size. You only need one entry in SystemTypes.txt. It can have movement towards center. An ability of 6 means it will be pulled to the center from anywhere in the system.
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Old March 17th, 2004, 05:41 AM
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Default Re: Risk™ Mod

Geo, how the heck did you make the superscript "TM"???

Slick.
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Old March 17th, 2004, 07:09 AM
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Default Re: Risk™ Mod

too cool.
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Old March 17th, 2004, 01:25 PM
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Default Re: Risk™ Mod

Quote:
Originally posted by Slick:
Geo, how the heck did you make the superscript "TM"???

Slick.
You like that? I thought it was a nice touch. Hold down the alt key while typing 0153. I wanted to use it in the name and description in the PBW file library as well, but unfortunatly the PBW code doesn't seem to like it. Came out as a question mark, at least on my machine.

I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE.

[ March 17, 2004, 11:26: Message edited by: geoschmo ]
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