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  #1  
Old April 21st, 2004, 06:15 PM

spoon spoon is offline
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Default Re: Fantasy Empires Mod Discussion

Welcome Stryke!

We are up to five players now (including myself) I was hoping to get at least six, but whatever the case, I say we start next Monday (Apr 26).

So if you were wanting to join in on the fun, do it now before it's too late!
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  #2  
Old April 21st, 2004, 08:15 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Fantasy Empires Mod Discussion

whatever you say spoon, im with you !
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Old April 23rd, 2004, 06:56 AM

ddaavvee72 ddaavvee72 is offline
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Default Re: Fantasy Empires Mod Discussion

Hey all, I just loaded my empire and I chose the elves with the drow shipset. If anyone has already claimed this let me know and I will change it.
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Old April 23rd, 2004, 03:50 PM
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Default Re: Fantasy Empires Mod Discussion

I did choose to take this shipset at the beginning of the game, but I didn't confirm this choice later on, so. And I gather you joined the game before I did, so you should have the priority.

What are the other free shipsets for now?
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Old April 23rd, 2004, 04:06 PM
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Default Re: Fantasy Empires Mod Discussion

I took Farseer, but I think there's one elf set left... or you could be Orcs or Undead... say, Elves/Orcs/Undead, do I detect a Warcraft 3 influence here?
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Old April 23rd, 2004, 06:22 PM

spoon spoon is offline
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Default Re: Fantasy Empires Mod Discussion

Here's what we have so far:

Elves:
- Drow - Ddaavvee72
- Farseer - Ed Kolis
- Kelborn - Alneyan
Orcs:
- Bloodfist - OPEN
- Eyebiter - OPEN
- Iron Claw - Stryke
Undead:
- Demonlord - OPEN
- Fallen - Ragnarok-X
- Sorrow - OPEN

I'll play whatever race has the fewest members when we start.

edit: added Alneyan

[ April 23, 2004, 18:08: Message edited by: spoon ]
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  #7  
Old April 23rd, 2004, 06:49 PM

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Default Re: Fantasy Empires Mod Discussion

Stryke has been pouring over the data files, and has discovered some bugs (thanks Stryke!!!). A few minor ones, and a couple of major ones. Here is the list:

1) Cannot create ChaosSpawn (drones) (missing "bridge" component)
2) Temple of Light II should require Temple Construction 2 (currently is 1).
3) Mana Matrix III should require Mana Storage 3 (currently is 4)
4) Missing component -- Gargoyle Ward (this makes gargoyles (fighters) nigh invincible, which is bad!
5) Additionally, I want to add "Fighter" as an acceptable target for most spells and weapons.
6) Rune of Gargoyle Control II and III should each require Runecraft I (currently is 3 and 5). This is in addition to the Gargoyle Creation requirements (which are correct)
7) Unused Tech Area - Circle of Cancellation (need to delete it - it was replaced by Unsummon).

The major ones, in my mind, are bugs 1 and 4. The first makes it impossible to use Chaos Spawn (Drones). And the fourth makes gargoyles (fighters) unstoppable.

Our options are:
1) Go ahead and play anyway!
2) Fix the bugs first!

If we go with Option 1, we'll just exclude Drones and Fighters.

If we go with option 2, the game may be delayed (or maybe not -- it shouldn't take more than an hour or two to fix, but it might take some time to get it working on PBW (hopefully faster than Last time, though!)). Maybe a week delay?

Finally, the fix will come in a "patch" form, so you won't have to download the whole mod again, just a few data files (1 Meg, approx).

Opinions???

[ April 23, 2004, 20:32: Message edited by: spoon ]
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