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April 21st, 2004, 06:15 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Fantasy Empires Mod Discussion
Welcome Stryke!
We are up to five players now (including myself) I was hoping to get at least six, but whatever the case, I say we start next Monday (Apr 26).
So if you were wanting to join in on the fun, do it now before it's too late!
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April 21st, 2004, 08:15 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Fantasy Empires Mod Discussion
whatever you say spoon, im with you !
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April 23rd, 2004, 06:56 AM
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Private
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Join Date: Apr 2004
Location: Roswell GA
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Re: Fantasy Empires Mod Discussion
Hey all, I just loaded my empire and I chose the elves with the drow shipset. If anyone has already claimed this let me know and I will change it.
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April 23rd, 2004, 03:50 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Fantasy Empires Mod Discussion
I did choose to take this shipset at the beginning of the game, but I didn't confirm this choice later on, so. And I gather you joined the game before I did, so you should have the priority.
What are the other free shipsets for now?
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April 23rd, 2004, 04:06 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Fantasy Empires Mod Discussion
I took Farseer, but I think there's one elf set left... or you could be Orcs or Undead... say, Elves/Orcs/Undead, do I detect a Warcraft 3 influence here? 
__________________
The Ed draws near! What dost thou deaux?
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April 23rd, 2004, 06:22 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Fantasy Empires Mod Discussion
Here's what we have so far:
Elves:
- Drow - Ddaavvee72
- Farseer - Ed Kolis
- Kelborn - Alneyan
Orcs:
- Bloodfist - OPEN
- Eyebiter - OPEN
- Iron Claw - Stryke
Undead:
- Demonlord - OPEN
- Fallen - Ragnarok-X
- Sorrow - OPEN
I'll play whatever race has the fewest members when we start.
edit: added Alneyan
[ April 23, 2004, 18:08: Message edited by: spoon ]
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April 23rd, 2004, 06:49 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Fantasy Empires Mod Discussion
Stryke has been pouring over the data files, and has discovered some bugs (thanks Stryke!!!). A few minor ones, and a couple of major ones. Here is the list:
1) Cannot create ChaosSpawn (drones) (missing "bridge" component)
2) Temple of Light II should require Temple Construction 2 (currently is 1).
3) Mana Matrix III should require Mana Storage 3 (currently is 4)
4) Missing component -- Gargoyle Ward (this makes gargoyles (fighters) nigh invincible, which is bad!
5) Additionally, I want to add "Fighter" as an acceptable target for most spells and weapons.
6) Rune of Gargoyle Control II and III should each require Runecraft I (currently is 3 and 5). This is in addition to the Gargoyle Creation requirements (which are correct)
7) Unused Tech Area - Circle of Cancellation (need to delete it - it was replaced by Unsummon).
The major ones, in my mind, are bugs 1 and 4. The first makes it impossible to use Chaos Spawn (Drones). And the fourth makes gargoyles (fighters) unstoppable.
Our options are:
1) Go ahead and play anyway!
2) Fix the bugs first!
If we go with Option 1, we'll just exclude Drones and Fighters.
If we go with option 2, the game may be delayed (or maybe not -- it shouldn't take more than an hour or two to fix, but it might take some time to get it working on PBW (hopefully faster than Last time, though!)). Maybe a week delay?
Finally, the fix will come in a "patch" form, so you won't have to download the whole mod again, just a few data files (1 Meg, approx).
Opinions???
[ April 23, 2004, 20:32: Message edited by: spoon ]
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