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March 10th, 2001, 07:59 PM
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Corporal
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Join Date: Dec 2000
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Re: Ground Combat - anyone use it?
quote: Originally posted by Baron Munchausen:
The AI does know how to use troops, btw. It just needs to be told to research them. And then has to be told to build them in sufficient numbers to be useful. The default config hasn't got to troops yet. Some of the mods might, though.
Actually, it's a good thing the AI doesn't use them at this point. It would just bog down his ship / sattelite / mine production and make him even easier to defeat. As it stands now, I see no reason for anyone to build ground units.
Actually, I knew this topic had been discussed before, but if people don't keep harping on what needs to be changed (and in my mind, this is one of the few MAJOR flaws in this game) it will get left in the dust. I wanted to see if anything had changed since it had been Last discussed.
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Regards,
KiloOhm
[This message has been edited by KiloOhm (edited 10 March 2001).]
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Regards,
KiloOhm
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March 10th, 2001, 09:27 PM
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Private
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Join Date: Feb 2001
Location: Lisbon, Portugal
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Re: Ground Combat - anyone use it?
How about giving a huge diplomatic penalty with all other races if a player starts killing civilians instead of conquering them?
That would surely encourage peolple in making planetary assaults...
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March 10th, 2001, 09:48 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Ground Combat - anyone use it?
I use ground combat... very useful when you're in a finite resources game. Take all your enemies' homeworlds, and they have nowhere else to get significant amounts of resources.
It's also nice to get population that can breathe a different atmosphere type. A Huge planet with a domed colony only holds 500M population and 5 facilities I believe, but 8000M and 25 facilities when the population can breathe the atmosphere. Comes quite in handy 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 10th, 2001, 10:03 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Ground Combat - anyone use it?
I use ground combat all the time. Seems to me an intact and functioning colony is almost always preferable to a smoking hole.
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March 12th, 2001, 05:56 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Ground Combat - anyone use it?
I love ground combat, my "knights" and "legions" excell at it, and the only really good defense against it is other troops which the AI hardly ever builds, fighters with point defense to guard your other fighters are pretty cool to.
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March 13th, 2001, 12:48 AM
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Corporal
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Re: Ground Combat - anyone use it?
I dunno, I'd rather spend my research points on ships than investing research points and resources building up troops so I can save a few planetsary facilities... On a huge planet, maybe it's worth it, but I'd rather rebuild personally.
quote: Originally posted by Possum:
I use ground combat all the time. Seems to me an intact and functioning colony is almost always preferable to a smoking hole.
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Regards,
KiloOhm
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Regards,
KiloOhm
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March 13th, 2001, 12:56 AM
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First Lieutenant
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Join Date: Oct 2000
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Re: Ground Combat - anyone use it?
KiloOhm
Would you understand any better if I told you my daddy did 28 years in the Corps?
Heh, OK, I have a thing about amphibious ops, and this is the SE4 equivalent. I even build specialized bombardment ships to give the Marines fire support 
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