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				March 21st, 2004, 04:04 AM
			
			
			
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				 Re: AI Tag 
 I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component’s 50 “Standard Ship Movement” point ability is causing the AI problem.    |  
	
		
	
	
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				March 21st, 2004, 04:20 AM
			
			
			
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				 Re: AI Tag 
 
	Hmmmm...ok. I'll fiddle with that. Shame, but with warp points open,no real need I guess.Quote: 
	
		| Originally posted by TNZ: I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component’s 50 “Standard Ship Movement” point ability is causing the AI problem.
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				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				March 21st, 2004, 04:23 AM
			
			
			
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				 Re: AI Tag 
 AI tags will get around the jump gate issue nicely. |  
	
		
	
	
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				March 21st, 2004, 04:34 AM
			
			
			
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				 Re: AI Tag 
 
	They weren't in the B5 MOD or at least I couldn't get them to work.Quote: 
	
		| Originally posted by Imperator Fyron: AI tags will get around the jump gate issue nicely.
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 Taking "standard movement" from the jumpgates did work. Don't know what effect that will have on the jumpgates....never deployed them in any game I have played.
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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				March 21st, 2004, 04:48 AM
			
			
			
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				 Re: AI Tag 
 You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same. |  
	
		
	
	
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				March 21st, 2004, 04:52 AM
			
			
			
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				 Re: AI Tag 
 
	Using 1.91 GoldQuote: 
	
		| Originally posted by Imperator Fyron: You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same.
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 Guess I'm not quite using the tags correctly. I had a bear of time setting up those non-productive abilities for the armor in B5 way back when...
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				March 21st, 2004, 04:54 AM
			
			
			
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				 Re: AI Tag 
 The AI tags are pretty east to use.        I am sure you will figure them out.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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