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March 22nd, 2004, 06:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Longest game?
Keep in mind that the defense and offense bonuses on your armors will stack with EVERYTHING. 50% is a huge bonus to add on top of ECM, stealth armor and scattering armor...
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March 22nd, 2004, 06:54 PM
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Corporal
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Join Date: Mar 2004
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Re: Longest game?
Do you mean that if I land 100 small troops, which have sensors with offenses +10, and in the same transport are 100 assault infantry, with offense +20, then ALL the units will have offense +30?
Or will the bonus of every single unit stack up to....+6000 .
It can't be like that, right?
So range doesn't work. Too bad, I was already thinking of several indirect fire support weapons for artillery units.
[ March 22, 2004, 16:55: Message edited by: Yef ]
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March 22nd, 2004, 07:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Longest game?
Well with troops, I believe that the best bonus that any single troop has in offense is applied to all your troops, and the same with defense. I was thinking more with ships, but even for troops 50% is a big bonus to add to what else you can have...
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March 23rd, 2004, 01:13 AM
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General
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Join Date: Sep 2003
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Re: Longest game?
So you're saying if I have a couple of troop weapons, with stats like this for damage at range:
20 / 10 / 5
25 / 5 / 0
The second example would make a better troop weapon right? Because you're saying that range and firing rate don't matter with troop weapons? Do I have this right, or am I confused again?
[ March 22, 2004, 23:14: Message edited by: Renegade 13 ]
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 23rd, 2004, 02:38 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Longest game?
Quote:
Originally posted by Renegade 13:
So you're saying if I have a couple of troop weapons, with stats like this for damage at range:
20 / 10 / 5
25 / 5 / 0
The second example would make a better troop weapon right? Because you're saying that range and firing rate don't matter with troop weapons? Do I have this right, or am I confused again?
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Right. Troop weapons are hard coded to always fire at range 1 and fire each turn regardless of what the description says.
Slick.
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Slick.
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March 23rd, 2004, 06:25 AM
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General
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Re: Longest game?
Well that's good to know. Thanks.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 23rd, 2004, 07:34 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Longest game?
Quote:
Originally posted by Yef:
Do you mean that if I land 100 small troops, which have sensors with offenses +10, and in the same transport are 100 assault infantry, with offense +20, then ALL the units will have offense +30?
Or will the bonus of every single unit stack up to....+6000 .
It can't be like that, right?
...
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It depends on where the bonuses are. IIRC there are three possible locations. Putting the bonus on the troop chassis itself DOES cause a stacking effect for that bonus only. See Proportions Elite Infantry for an example - each one present will add a +1 to-hit to the entire army.
Combat Offense bonuses don't stack but DO share - the highest one of any in the army will be used for the entire army. Proportions and unmodded combat sensors and ECM are examples of this.
To-hit bonuses on weapons neither stack nor share. By this I mean the to-hit bonus of the weapon's attack itself. I don't know of any unmodded (or modded) weapon that uses this except in Proportions mod - see the infantry weapons there for an example.
PvK
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