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March 23rd, 2004, 05:10 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Small ships vs Big ships
PVK hit on my favorite mid-to-late-game usage of small ships; nuisance ships.
While your main battle fleets engage the larger enemy ships, send small recon fleets of smaller ships. Even if they just sit in an enemy system, they lower happiness and (hopefully) start a few riots, destroy a few unguarded transports or colonizers, etc; just annoy the heck out of the inner systems and keep 'em chasing YOU. See how quickly many will retreat to restore peace and order (and income!!!) to their monetary infrastructure.
Just my $.02
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March 23rd, 2004, 09:28 PM
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Sergeant
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Join Date: Jan 2001
Location: Northern Virginia, United States
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Re: Small ships vs Big ships
I totally forgot about the effect enemy ships have on a system! I've found that smaller ships are good missiliers, dishing out decent damage for their size to compensate for mounts. By using their speed, they can spread missile fire pretty effectively. The downside, of course, is they're more easily destroyed where a larger ship would only be damaged.
I usually have logistics and repair ships following main fleets, so I lean towards powerful larger ships that can multitask. Diverse forces are usually the best.
For me, anway. Guess it always depends on your style of play and the mod you're playing!
zen
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March 23rd, 2004, 09:53 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Small ships vs Big ships
Only thing I use small ships for later in the game is when I have to churn out a ship asap. Combat-wise, I find that a swarm of frigates/destroyer ship capture ships can sometimes decimate a much larger (tonnage-wise) enemy fleet.
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March 23rd, 2004, 10:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Small ships vs Big ships
Quote:
In the unmodded game, fighters were too powerful, IMHO
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Erm... a few PDC V per ship, and you can chew up fighters like there is no tomorrow...
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March 24th, 2004, 01:42 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Small ships vs Big ships
Quote:
Originally posted by rdouglass:
PVK hit on my favorite mid-to-late-game usage of small ships; nuisance ships.
While your main battle fleets engage the larger enemy ships, send small recon fleets of smaller ships. Even if they just sit in an enemy system, they lower happiness and (hopefully) start a few riots, destroy a few unguarded transports or colonizers, etc; just annoy the heck out of the inner systems and keep 'em chasing YOU. See how quickly many will retreat to restore peace and order (and income!!!) to their monetary infrastructure.
Just my $.02
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That's what DRONES are for. Nuisance ships, meet cruise missiles! 
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March 24th, 2004, 02:01 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Small ships vs Big ships
Yes small ships can be good for boarding ships, and for blockading enemy planets, and generally forcing the enemy to send something larger after you, force them to build weapon platforms, drop a few mines here and there, etc.
Quote:
Originally posted by Yef:
... Another question, do you you think it may be worth it to go fighters instead of ships?
In the unmodded game, fighters were too powerful, IMHO, and in Proportions, despite doing a damage of only 4 per gun, I have taken on Heavy Base ships with 200 fighters. Talk about X-wing fighters and the Death Star.
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I wouldn't use fighters instead of ships in Proportions, but would definitely use them in addition to ships. And, carriers are definitely useful ships to have, and might be used instead of some or perhaps all of the large capital ships you might build.
Things to consider are the cost of 200 fighters, and the cost of ships that can move 200 fighters from system to system. Also, consider that damage to fighters is permanent, while ships can be repaired.
Quote:
I'm fighting the Dopplenganger, and for some reason the AI insists in sending unescorted HeavyBaseships against my fleet of 3 carriers, despite being defeated time and again.
It think it have to do with the building.txt.
Maybe the dopplenganger AI its not optimazed for Proportions?
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I don't think Doppelganger has a Proportions AI. The result will be rather inefficient, as you are seeing. It thinks it should build only the largest size ships, doesn't know how to design for QNP, etc. You might be able to graft in AI files from a Proportions AI that uses similar technologies, and have it suddenly figure a lot of things out.
PvK
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March 24th, 2004, 02:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Small ships vs Big ships
I for one would like to have the smaller ships be more useful in later parts of the game. The AI ops for Dreadnoughts later in the game and does not buid lower cost ships.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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