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March 26th, 2004, 10:52 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Bone:
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ship stealing is well accounted for by most PBW players?
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Ship capture only works (on PBW) when it comes as a surprise. It’s too easy to defend against, and the tactic is getting so well known now that many players (me included) puts up the defences automatically.
That said; it’s an important part of a combined arms strategy, together with mines, fighters (or missiles) and stealth armor (Could also put engine destroyers and shield depleters in this Category).
Keep your enemy confused and constantly reconfiguring his ships to counter different threats and fleets and you are halfway to victory
You really should try PBW sometimes. It does not have to take a lot of time, but it requires that you can put in time on a regular basis. Some games require making turns every day, but there are also games that only requires one turn a week.
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March 26th, 2004, 12:21 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Spoo:
quote: Organic armour can be helpful if you play a ground based invasion strategy. It re generates points and negates a certain damange level.
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Specialty armors don't work on units. Neither do shield regenerators. It came to my mind, that does these work in DevNull mod? There is some more specialites for troops and other units than stock game.
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March 26th, 2004, 05:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: "Physical Strength" racial trait
No. The abilities are non-functional in ground combat, as well as non-functional on other units in general.
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March 26th, 2004, 05:55 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: "Physical Strength" racial trait
Certain abilities of special armors don't work on units. Regeneration doesn't work for organic armor, and shield recharging doesn't work for crystalline armor. The defense bonus of stealth and scattering armors most certainly do work on units. Cloaking works but cause problems. I'm not sure if the 'scanner jammer' ability works or not. Never tested for that.
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March 26th, 2004, 06:38 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Bone:
ship stealing is well accounted for by most PBW players?
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Ship stealing is still very effective in a general sense, but most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
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March 26th, 2004, 07:18 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: "Physical Strength" racial trait
Actually most players do not protect their colonyships with any special means and anybody can steal them. Losing couple of colonyships marks very little in player economy. However, stealing colonyships is good way to make enemies and warships are most definately protected with self destruct device or security station or both. Or at least this is my experience on PBW.
[ March 26, 2004, 17:19: Message edited by: Karibu ]
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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March 26th, 2004, 09:12 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
Posts: 464
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Re: "Physical Strength" racial trait
Quote:
Originally posted by spoon:
Most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
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Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
In Tactical combat mode I have have had one of my colony ships fight and take out a FF and a DD in the same battle. Pretty good for an unarmed ship. Just shows the difference between Tactical battles and Strategic.
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