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March 30th, 2004, 12:23 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Extreme Game Programming!
Quote:
Originally posted by Kamog:
How do you create an entire game in one weekend?
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Wow a question I know the answer to,..
"Keep it simple, and be very creative."
Cheers! 
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March 30th, 2004, 05:25 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Extreme Game Programming!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 30th, 2004, 08:14 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Extreme Game Programming!
Quote:
Originally posted by Kamog:
How do you create an entire game in one weekend? I thought it takes months of work. Maybe if you already have an idea and have it all planned out before you go to the competition, and then when you're there you just type out your code as fast as you can? Even then it sounds very difficult! And debugging is a lot of work, too so you have to leave time for that.
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It all depends on how advanced you want it.
I could make a snake game in a couple of minutes.
Improve it with graphics, sounds, game history and scenarios, maps, enemies, weapons, bonuses, history, scenario editor, hiscore list, netplay, savegames, options, etc ..... and you could keep at it for many months and end up with something completely different.
Have you seen junkyard wars on discovery channel? Make a submarine or an airplane in 10 hours from scrap, it's amazing, and fun!!!
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March 31st, 2004, 06:39 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Extreme Game Programming!
Quote:
(I made it with a program called GameMaker)
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Linky?
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Gamemaker Homepage
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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March 31st, 2004, 07:51 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Extreme Game Programming!
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.
Now thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 31st, 2004, 08:34 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Extreme Game Programming!
Quote:
Originally posted by Atrocities:
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.
Now thanks.
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Ok, but if you want your game stolen right NOW, you'll need to send it to one of them!
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March 31st, 2004, 08:50 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: Extreme Game Programming!
Quote:
Originally posted by Atrocities:
And if the game is good enough, your work will be stolen by one of the big three and exploited to no end.
Now thanks.
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Copyright it, don't annouce it till it's done and feel safe in the fact that coorperations trying to be creative resemble robots trying to walk.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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