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  #1  
Old March 15th, 2001, 05:34 PM

Jason2 Jason2 is offline
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Default Re: When AI cloaks... does it work?

No other mod. Also, just one ship.

However, perhaps it was leaving cloaking? The reason I ask is that I have the 3 warp points that lead into my 14 systems, guarded by about 30 ships at each. Yet 3 Darlok ships appeared all of a sudden in one of my central systems... I assume that cloaked ships can warp into a guarded warp point and avoid the defenders?

If so, it is working. If not, I have no idea (lol)... All of the "obvious" things I've thought through... I'm not sure what is going on.

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  #2  
Old March 15th, 2001, 08:07 PM
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Master Belisarius Master Belisarius is offline
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Default Re: When AI cloaks... does it work?

>I assume that cloaked ships can warp into a guarded warp point and avoid the defenders?
IF you have not sensors, the answer is yes.

I have noted that sometimes, a cloaked group of ships, after an attack against one of your planets, change the cloak off during the end of the turn.
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Old March 16th, 2001, 11:40 AM

Lemmy Lemmy is offline
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Default Re: When AI cloaks... does it work?

they can get past your ships but mines will still hurt them, i found this out the hard way. I built a fleet with only cloak ships and one construction ship to head into enemy territory and capture enemy ships and techs...they all (4 ships) were destroyed going through the second warp point
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Old March 16th, 2001, 07:44 PM
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Default Re: When AI cloaks... does it work?

I suspect the cloaks were deactivated because the ships ran out of supplies while attacking.

Since the cloak uses up supplies, it shuts down when you run out.

On the next turn their fleet may share some supplies and they'll be able to recloak.
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Old March 16th, 2001, 08:33 PM
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Default Re: When AI cloaks... does it work?

quote:
Since the cloak uses up supplies, it shuts down when you run out.


In the data files, it shows the cloaking device using 100 supplies. But you don't burn any extra supplies either activating the device or moving around. However, you automatically de-cloak when you run out of supplies and can't turn it on without supplies.

Is that line in the file just so you can't cloak when you run out of supplies? Or, do we think Malfador probably intended for them to eat up some extra supplies when it is either turned on or you move with it turned on?
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