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April 10th, 2004, 10:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Star Trek, Quadrants of Conflict
If we want to get this game going we will need to get Geoschmo to upload it to PBW.
So if you have time, consider writing him a nice polite email. Remember he runs this thing pro-bono so any donation he gets does help. But since he is only one guy he has a limited about of time that he can spend uploading mods and such. So if we are all kind and such perhaps we could persuade him to spend a little extra time on upload this mod by this weekend... oops tis the weekend already.
And I RECOMMEND NO INTEL. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 10th, 2004, 10:54 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Hi,
Thanks Aiken, you are right. I need some time to get it on track (a lot of work).
But BlackRose, don't be affraid I'm NOT going to wait for human-minors for months. But I still have to work on the map, with Tnarg (he is back monday) So at least a week before start. (But that would be fast, 10 days since first post)
Atrocities: why do you suggest NO-Intel, I liked the ideas that are proposed ?? But you made the Mod, so please inform me??
Inti,
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April 10th, 2004, 11:09 PM
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First Lieutenant
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Join Date: Feb 2004
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Re: Star Trek, Quadrants of Conflict
I just got an great idea: maybe it's smart for me to start playing the Romulan against AI for the time being (could use the training)
Inti,
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April 10th, 2004, 11:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Star Trek, Quadrants of Conflict
The reason I recommend no intel is mainly because it will simplify things.
You can allow intel, but disallow Sabotage. That would work far better.
Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.
Also players can then re-allocate some Cunning points to other traits. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 11th, 2004, 12:00 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Okay, But is there any important difference(never checked) between stock and STM-mod Intel?
And about your comments about sabotage, as we use those intel-restrictions which are described in this thread. There will only be a few race which are using sabotage, and all in ST-universe ways of doing
Inti,
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April 11th, 2004, 12:04 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: Star Trek, Quadrants of Conflict
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April 11th, 2004, 12:07 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek, Quadrants of Conflict
I like the Borg Treaty thing. I should use that in the next Version of the mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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