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April 13th, 2004, 02:26 PM
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Corporal
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Join Date: Jun 2002
Location: Germany
Posts: 103
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Re: Star Trek, Quadrants of Conflict
inti´s idea of letting some parts of a race survive and install a vichy administration is very intriguing. I think this is a really good idea! Thats what those subjungation and protectorate traties are made for.
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 13th, 2004, 02:31 PM
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Corporal
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Join Date: Jun 2002
Location: Germany
Posts: 103
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Re: Star Trek, Quadrants of Conflict
Thanks atrocities!
I hope that will do it.
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 13th, 2004, 02:39 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Star Trek, Quadrants of Conflict
It should. I was very surprised to find out that the image mod was not up to date. If I had known that to begin with I would have included all the images in the patch and full Version of the mod. The updated full Version now has all of the facility and component images included.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 13th, 2004, 02:59 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Star Trek, Quadrants of Conflict
Given that we can choose to take an additional 3 intel-ops, does anyone out there have a list of all the intel ops in the star trek mod? I never got far enough along in intel to know what is out there...
thanks,
Alarik (not quite shutting up)
Quote:
Originally posted by Intimidator:
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
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April 13th, 2004, 03:04 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
Hi,
I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)
Inti,
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April 13th, 2004, 03:07 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Star Trek, Quadrants of Conflict
Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price 
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The Ed draws near! What dost thou deaux?
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April 13th, 2004, 03:10 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
Alarikf: Start an game with the Klingon with all the techs researched, and you can see it yourself with an description.
That's the way I check things out, I'm not that addicted that I remember all of the items available in this game at once.
I agree with the ship trading, Heretic.
You are right, they share a lot of ships. They even share shipnames but differnet designs (Bird of Prey)
Inti,
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