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April 14th, 2004, 09:57 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
A update of the rules sofar.
Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship Trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
Infiltrator
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Bajoran : 1. Ship Bomb 2. Food Contamination
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
[ April 14, 2004, 11:33: Message edited by: Intimidator ]
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April 14th, 2004, 10:25 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
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Re: Star Trek, Quadrants of Conflict
You know Inti: You could have said: game open, these are the specs, no discussion, lets rock!
Now it´s this monstergame, your choice!!!
We all love you! 
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 14th, 2004, 10:47 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek, Quadrants of Conflict
Damn this game has quite the following.  I cannot recall any Star Trek game in the history of this game that has had this much of a following ever. Congradulations. Now comes the hard part. keeping everyone involved and interested.
You might want to warn everyone if the need arises for a restart and that the turn files are going to be whoppers in size.
Oh, Breen intel posted below as well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 14th, 2004, 11:12 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
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Re: Star Trek, Quadrants of Conflict
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?
Does "mines xxx minerals" mean each of them or only mineral?
What if i build more than one of them into a ship or sat?
Thanks for any idea!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 14th, 2004, 11:54 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
Thank you people, who answered my question. I appreciate your help.
And, Intimidator, please include Infiltrator intel project to my allowed intel list. So my list will look like this:
**8472**
CI 1-2
Crew Insurection.
Infiltrator.
Thanx.
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April 14th, 2004, 12:33 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
For you only Aiken 
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April 14th, 2004, 02:47 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Here is the list of races/players sofar,
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Hirogen :
But we now need to get those minors filled and chosen.
-I dropped the vaadwaur to balance it a little.(and without Voyager they are still asleep  )
I want the rest in:
-The Sheliak will be put in the Gamma-quad. (for balancing)
-The Hirogen will make a nice buffer between the alpha-quad and the Borg/8472
-The Gorn and Nausicaans, positioned south of the Federation, will probably attack each other.
So still need 4 players......really don't want the AI let them play.
So a Question?
How long do we wait ?
And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!
So Kiedryn, interested in the Hirogen. Let me know ?? And to the rest let me know what you think of this?
If anybody is against it I will drop it!!
Inti,
[ April 14, 2004, 14:25: Message edited by: Intimidator ]
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