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April 8th, 2004, 07:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Redundant Data files in mods
It is not working properly. Several other files are also required. I forget exactly which, though I believe Repair Priorities was one of them.
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April 8th, 2004, 08:04 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Redundant Data files in mods
Thanks. So far I've found Settings, RepairPriorities, and Demeanors are needed, plus the empire and leader names and types, if you want to use those pulldowns in New Empire.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 8th, 2004, 08:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Redundant Data files in mods
Seems to me practically all of the /data files need to be copied.
PvK
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April 9th, 2004, 12:48 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Redundant Data files in mods
Yeah, I found at least 12 files that need to be included. Ive decided that it's less work to just copy the whole folder than to track which ones are needed.
Having done that, now when I create a game, I get error Messages as if it were loading non-Gold AIs.  Yet when I look at the Players list, they're all stock races.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 9th, 2004, 01:20 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Redundant Data files in mods
Is it maybe not finding any AI files at all?
Otherwise, that doesn't sound familiar.
PvK
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