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April 10th, 2004, 12:15 PM
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Rated Game Proposal
Quote:
Originally posted by Alneyan:
I would be interested, if you do not mind rather long delays for the turns once we get in the core of the game.
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I know it would be an important game with (time permitting) a participation of a lot of the top-rated players so I fully intended people to treat this game as a game to be played carefully and make full use of the turnaround time.
So far, we have no admirals stepping forward (Asmala is on Easter vacation till Tuesday and Primitive has declined). I would step in myself and stand as an admiral but as I started this idea, it feels a bit weird to do so (and those who have played with me know my ability as reflected in points is a bit inflated) and BBegemott has been quite silent of late...therefore, I call upon RexTorres to act as an admiral.
Update (proposal) to game settings:
Game restrictions: No mines; No intel; All players on a team must take the same colony type but a DIFFERENT atmosphere; No openers or closers; Surrender/gifts/trades/(etc.) allowed
Removed from draft consideration: Primitive
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 11th, 2004, 01:03 AM
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Join Date: Sep 2003
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Re: Rated Game Proposal
I forgot this query in my Last post: why would this game be "Low tech cost"? Or is it intended that this game should virtually be a Full Tech game once the teams met? (Obviously, not all techs would be researched, but only the fundamentals. I don't quite believe that anybody will bother with Tachyon Sensors)
Four players would be able to research a *lot* with this cheap technology cost. For example, APB XII costs a mere 440,000 points, Physics I included. In fact, you would be limited by the "one level in a given technology per turn" rule rather than by your income in research points here. (Technology came very quickly in the Pairs game, where it was only two players and a medium tech cost.)
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April 10th, 2004, 02:57 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Rated Game Proposal
Great idea Slynky. To get all top rated players in one cage. And see who survives.
However I am trying to cut down my number of games. Even dropped out of KOTH. It's a pity, but i am going to omit this one.
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April 10th, 2004, 03:12 PM
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Re: Rated Game Proposal
Quote:
Originally posted by BBegemott:
Great idea Slynky. To get all top rated players in one cage. And see who survives.
However I am trying to cut down my number of games. Even dropped out of KOTH. It's a pity, but i am going to omit this one.
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I thought I remembered you saying you needed a rest after your "killer" KOTH run . It's also one of the reasons I skipped you on the list and went straight to Rex. No hard feelings I hope .
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 10th, 2004, 03:13 PM
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Captain
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Re: Rated Game Proposal
I would be willing to give it a go, so count me in.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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April 10th, 2004, 03:14 PM
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Re: Rated Game Proposal
Quote:
Originally posted by Gandalph:
I would be willing to give it a go, so count me in.
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Great to hear, Gandalph!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 10th, 2004, 03:23 PM
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Join Date: Jan 2003
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Re: Rated Game Proposal
Quote:
Originally posted by Alneyan:
I forgot this query in my Last post: why would this game be "Low tech cost"? Or is it intended that this game should virtually be a Full Tech game once the teams met? (Obviously, not all techs would be researched, but only the fundamentals. I don't quite believe that anybody will bother with Tachyon Sensors)
Four players would be able to research a *lot* with this cheap technology cost. For example, APB XII costs a mere 440,000 points, Physics I included. In fact, you would be limited by the "one level in a given technology per turn" rule rather than by your income in research points here. (Technology came very quickly in the Pairs game, where it was only two players and a medium tech cost.)
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The game proposal can be modified if enough players indicated a wish for a particular change. I added the modification to prohibit openers and closers because I thought there might be a good chance tech would be in good progress. I also made tech cost cheap for 2 other reasons: (1) I think people get tired of always having to labor through the same techs and never getting to the rarely-used expensive ones, and (2) No mines.
The way I see the map being layed out...the enemy should be met around turn 20 (or so).
But, as I said, we can change this if the final teams suggest it. An alternative would be starting with medium tech (which gives PDs and a few other things, I think) and then medium or high tech cost. One thing I didn't take into consideration is that there will be a lot of pop-swapping...and THAT should increase the research centers, too.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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