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April 29th, 2004, 02:55 AM
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Corporal
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Re: Rated Game Proposal
I have no preference. What ever the Commander & Chief prefers.
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April 29th, 2004, 04:35 AM
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Re: Rated Game Proposal
I think Spoon and Electrum have a good idea. Let's leave it up to the Commanders.
So far we have:
Turn Times: 48 hours till turn 15 (then 72 hours)
Map: Large (to be set up fairly by an approved non-player dividing teams across the map)
Type: To be decided
Racial restrictions: 2,000 points; 1 good starting planet; Low tech cost; No trait will be lowered to show "non-existant"; No Religious
Game restrictions: No mines; No intel; All players on a team must take the same colony type but a DIFFERENT atmosphere; surrender/gifts/trades/(etc.) allowed
Currently in question are atmospheres and tech cost.
As others, I will agree with what my commander prefers.
Yes, I know the setup of this game is taking a while but it is entirely possible, as in a 2 x 2 team game, that one team will finish in places 1 - 4 and the other will finish in places 5- 8...meaning quite a few points for the persons on the top and bottom.
This ISN'T a game where you made a treaty with a person halfway through the game and can dispose of them if they fall way behind...this is a game of what people believe to be the best (available) players in the Ratings system and will (most likely) combine the ability of each as a single player with their ability to contribute to the goal of the whole team.
So, Asmala and RexTorres...what are your thoughts on settings?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 29th, 2004, 06:47 AM
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Sergeant
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Re: Rated Game Proposal
I would add no Ancient trait.
I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.
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April 29th, 2004, 06:52 AM
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Re: Rated Game Proposal
Quote:
Originally posted by rextorres:
I would add no Ancient trait.
I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.
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Sounds like a fair proposal! As to Ancient, I must have missed it (when I proposed the game) because I think the game would be better without it.
So, Rex, any opinions on tech cost?
(I'm off to bed)
Asmala? Counter comments?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 29th, 2004, 10:44 PM
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Corporal
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Re: Rated Game Proposal
a Question:
We will have no intel & no racial traits to Non-existant. Does that mean we need to keep our intel trait above non-existant too? Seems a waste.
[ April 29, 2004, 21:46: Message edited by: Electrum ]
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Hard Work Often Pays Off After Time, BUT Laziness Always Pays Off Now.
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April 30th, 2004, 02:50 AM
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Re: Rated Game Proposal
Quote:
Originally posted by Electrum:
a Question:
We will have no intel & no racial traits to Non-existant. Does that mean we need to keep our intel trait above non-existant too? Seems a waste.
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Considering no intel, I would think we can allow that ONE trait to be non-existant. Thanks for pointing it out.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 30th, 2004, 10:13 PM
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Captain
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Re: Rated Game Proposal
Quote:
Originally posted by rextorres:
I would add no Ancient trait.
I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.
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I second these (i.e. I vote option (2)). About tech cost, I don't care whether it's medium or high.
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