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				April 12th, 2004, 10:12 PM
			
			
			
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 Brigadier General |  | 
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				 Re: resource percentages 
 Another way to look at it is to drastically change the cost of things for one particular resource.  What I was thinking is to make a mod where one resource, say organics, is extremely rare.  Either it would be rare across the board or non-existant on 95% of the planets and rich on the remaning 5%.  Competition for this rare resource would add another facet to the game.
 Then, if you decided to take a chance, you could build some extremely powerful components/facilities using this rare resource.  Or you could be safe by building normal components/facilities using other resources, but these would be far less powerful.
 
 The same effect could be achieved by making the new components/facilities and significantly raising the cost of organics on them.
 
 No, I don't want to manually edit a map for this effect.
 
 Just a thought.
 
 Slick.
 
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				April 12th, 2004, 10:13 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: resource percentages 
 You could make organic facilities produce very little, rather than fiddling with tons of organic costs across the board. |  
	
		
	
	
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				April 12th, 2004, 10:16 PM
			
			
			
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 Brigadier General |  | 
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				 Re: resource percentages 
 Hmmm.  Possibly, but I'd still have to remove the organic cost to regular components/facilities.  Not many of those, though.  I'll think about this some more.
 Slick.
 
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				April 12th, 2004, 10:22 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: resource percentages 
 I'd imagine that radioactives would be the more exotic resource of the three...
 Reducing it's cost will act as a limiting agent moreso in ship design than organics since it is more important in higher tech components.
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				April 14th, 2004, 01:24 AM
			
			
			
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 Captain |  | 
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				 Re: resource percentages 
 Does the 'Points Generation' work on planets??
 If so you could mod the files so could have random planets that generate a set amount of points (and even different levels).
 
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
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 Long Live the Legion!!-Comic book fandom...
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				April 13th, 2004, 04:06 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: resource percentages 
 How about putting the ability on infantry-style troops?
 You'd then ship cargo bays full of scientists, farmers and whatever off to your new colonies where there is room to work.
 
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				April 13th, 2004, 06:37 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: resource percentages 
 
	I don't think these abilities work on units in cargo.Quote: 
	
		| How about putting the ability on infantry-style troops? | 
				__________________Assume you have a 1kg squirrel
 E=mc^2
 E=1kg(3x10^8m/s)^2=9x10^16J
 which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
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