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  #1  
Old December 21st, 2002, 03:04 AM
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Default Re: grit-tech

okay, here you go:

1040432203.zip

be warned, this is not yet finished. weapons and research need to be ballanced. Drones, fighters, troops, and sats are not yet finished. some tech areas are not complete, the settings file needs to be balanced, and some components still need to be added.

in most cases, a single component represents an entire component family, and all levels beyond the first have yet to be created.

This is Version 0.1, Pre-Release. see the modinfo.txt for a partial list of credits. This is not the final Version. please send feedback, and any requests for adds, moves, or changes. service requests outside of the original scope of work will require a project change order request to be completed and signed by both parties.. i mean, its time for me to take a vacation.

the AI DOES NOT WORK with this mod. it will need to be completely re-written, since components are vastly different, and the tech tree has changed quite a bit. the AI may NEVER work, because of the nature of engine and armor mounts. im not sure.
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Old December 30th, 2002, 11:11 PM
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Default Re: grit-tech

shameless self promoting *bump*

an updated Version will be available for the new year!
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Old December 30th, 2002, 11:13 PM
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Default Re: grit-tech

puke, sounds like you have been and continue to be a very busy modder!

mlmbd
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Old December 31st, 2002, 12:20 AM
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Default Re: grit-tech

Quote:
in most cases, a single component represents an entire component family, and all levels beyond the first have yet to be created.
If I get it done in time, you could make use of my tech gridder to pump out the extra tech levels in a jiffy.
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Old December 31st, 2002, 12:32 AM
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Default Re: grit-tech

cool. Krsqk was good enough to make me extra tech levels for the Junkyard Mod, with his K-editor. but i am obviously to incompetant to figure out how it works. I would love to have a user friendly utility to tweak tech levels with. i could even expand tech levels that i was not planning on putting effort into expanding.
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Old December 31st, 2002, 01:09 AM
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Default Re: grit-tech

Did you try DavidG's modding program?
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Old December 31st, 2002, 01:29 AM
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Default Re: grit-tech

yes, i have used that alot, and like it a great deal. it is not as usefull for creating bulk quantities of components for tech progression. the K-editior supposedly let you put in a formula for progression and a number of tech levels, and it would create more components that progressively improved as tech got better.
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