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December 31st, 2002, 12:32 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: grit-tech
cool. Krsqk was good enough to make me extra tech levels for the Junkyard Mod, with his K-editor. but i am obviously to incompetant to figure out how it works. I would love to have a user friendly utility to tweak tech levels with. i could even expand tech levels that i was not planning on putting effort into expanding.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 31st, 2002, 01:09 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: grit-tech
Did you try DavidG's modding program?
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December 31st, 2002, 01:29 AM
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Lieutenant General
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Re: grit-tech
yes, i have used that alot, and like it a great deal. it is not as usefull for creating bulk quantities of components for tech progression. the K-editior supposedly let you put in a formula for progression and a number of tech levels, and it would create more components that progressively improved as tech got better.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 31st, 2002, 11:40 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: grit-tech
as promissed, Version 0.11 for the new year:
1041370616.zip
some things fixed and changed. now with a bug-free startup. most facilities now consume organics, engines have been re-balanced. the weapon list is now mostly complete, but still needs to have the tech grid filled out for each Category. many tweaks and changes. take a look, if you are not too busy plotting revenge against me for snagging the 2000th cantina post.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 1st, 2003, 06:13 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: grit-tech
Puke, if you'd like some help with the K-Editor, send me an email or PM. I also have a new Version which I haven't posted yet; this clears up a few things and kills a couple of squishy bugs.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 1st, 2003, 10:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: grit-tech
Krsqk, you need some sort of help documentation in the K-Editer.
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January 1st, 2003, 10:09 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: grit-tech
Looks pretty cool, mind if I offer a few comments [evil grin]
Shouldn't spinal mounts have - to hit chance? they are not as rotatable! and how about adding turret mounts that have + to hit chance?
No hardened/cheap auxiliary control?
Why are ship-based spaceyards inconsistent in their increase of construction rate between several of the same type? (2000/2250/3000 or something like that for Large spaceyards)
Cargo pod I has 40 kt structure, others have 20
Cargo pod iii is identical to cargo pod ii?
Why do all engine mounts have same tonnage structure? a dreadnought's engine is bigger but has the same hitpoints as a frigate's engine???
Alloy atmor should be composed of minerals and maybe some rads, while polymer and composite should contain organics - alloys are made of metal while polymers are made of organic materials
Why is the regular old fusion missile better than the fusion laser missile?
Your facilities that consume organicss, wouldn't the consumption be affected by the planet's value?
No organic megaplexes?
How is a light carrier any better than a destroyer? Oh boy, it's 250 minerals cheaper! Now everyone knows I'm using fighters!
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The Ed draws near! What dost thou deaux?
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