.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2004, 05:12 AM
psimancer's Avatar

psimancer psimancer is offline
Corporal
 
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
psimancer is on a distinguished road
Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by JLS:
A long post with explanation with possible applications of AI State strategic modes can be done and has been done; however, it may be best -

quote:

2 what is the facilities line needed to get a ai to make monolith facilities a standard facilitie in se4 gold 190 (my first burning questionhehe)
When a high level of Stellar Manipulation is achieved by the AI and if that AI decides, that the monolith facilities Resources will yield the best for what was required in its specific Resource Generation call - that AI will build a Monolith facility.

However, it may be best to reach a higher level of research in (extraction) FIRST within your AI's research file - as this will save the AI time and expense to build a much needed Resource facility, would you not agree? [/QB]

thanks i found the data finally and the info on monolith decision making helps

yes making regular is better in many instsnces however my purpose is not to optimize the ai for game play but to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do
efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager

[edit]
the items i have found were added to the consolidated list thread

modding questions answers and ideas
[/edit]

[ June 14, 2004, 10:50: Message edited by: psimancer ]
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
Reply With Quote
  #2  
Old June 14th, 2004, 03:28 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Gurus: Facility Construction

Originally posted by psimancer:
Quote:
2 what is the facilities line needed to get a ai to make monolith facilities a standard facilitie in se4 gold 190 (my first burning questionhehe)
Quote:
Originally reply by JLS:
When a high level of Stellar Manipulation is achieved by the AI and if that AI decides, that the monolith facilities Resources will yield the best for what was required in its specific Resource Generation call - that AI will build a Monolith facility.

However, it may be best to reach a higher level of research in (extraction) FIRST within your AI's research file - as this will save the AI time and expense to build a much needed Resource facility, would you not agree?
Perhaps I misunderstood your question, psimancer.

The AI will build the Monolith facility if you qo with SM research before any Extractions in that AI's Research file.

= = = = = = = = = = = = =
Reference

AI Research File:

AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Stellar Manipulation
Tech Area Level := 3
Tech Area Min Percent := 50


AI Facility File Standard se4 Line Calls:

Facility 3 Ability := Resource Generation - Minerals
Facility 3 Amount := 3
Facility 4 Ability := Resource Generation - Radioactives
Facility 4 Amount := 1
Facility 5 Ability := Resource Generation - Organics
Facility 5 Amount := 1

NOTE: If however your AI researchs just one “Resource Extraction" before or After SM=3 the AI will find that specific Facility to yield more then the Monolith

[ June 14, 2004, 17:10: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #3  
Old June 14th, 2004, 04:02 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by psimancer:
to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager
Agreed, a novel idea - Especially for Multiplayer

And if you should drop out, your AI could cover for you

[ June 14, 2004, 16:38: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #4  
Old June 14th, 2004, 08:14 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by Paul1980au:
Perhaps JLS could contribute to SE5 AI programming or ideas.
What makes you think JLS hasnt Contributed
Reply With Quote
  #5  
Old June 28th, 2004, 12:29 PM
psimancer's Avatar

psimancer psimancer is offline
Corporal
 
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
psimancer is on a distinguished road
Default Re: AI Gurus: Facility Construction

Quote:
Originally posted by JLS:
Agreed, a novel idea - Especially for Multiplayer

And if you should drop out, your AI could cover for you
exactly thus in one instance i reduce some of my micromanagement and in the other well he's trained just not very good at decision making

like the radar operator on a battleship he can see a enemy but he's not trained (or usually capable)to handle the decisions necessary for fleet wide victory
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.