.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2003, 09:42 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: grit-tech

okay, its nearly midnight my time, and the update is just squeaking in under the wire. many small tweaks and changes. some little edits to settings to change ground combat, and fix population size (for transport). fighters are nearly working, and only need a few changes. Troops also, are nearly there. Drones are in need of mounts, but will be ready to go pretty quickly.

Still missing sensors, and still need to add component levels to all the engines, armors, and weapons. SJ had a great idea about bio-chemical missiles or torps to kill off crew and boarding parties! it will fit in nicely!

Weapon Platforms are also nearly done. They are still in need of surface to space missiles, but that should not take very long either.

I am still aiming for a Version 1 release at the end of the month!

Data Files only, to update to 0.13:

1041924669.zip
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old February 21st, 2003, 02:32 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: grit-tech

Version 0.25 is here! let me know what you think.

still need to finish tweaking units. have not included the bio-chemical weapons in this Version, but all the other components are compatable with them. (i.e. control components, boarding parties, and security stations will be destroyed by them).

I have also added "commercial" components, which can produce resources from deep space. inspired by P&N resource bases. these fit on space platforms, and dominate the entire platform. they do not require a unique or specalized base type, and they can not be abused on other hulls. Im very happy with how they have turned out.

I have expanded all the tech levels, except for a couple. The mod is now almost completely playable, there are just a few additions that need to be made.

FYI, here is my current hit list for things to fix:

- add null-abilities that carry descriptions for those weapons that have to hit bonuses.
- doube check organics consumption of facilities.
- add em active and passive sensors
- add component levels to missiles and torps
- re-vamp mine warhead types, to match missiles and torps
- re-vamp planetary weapons
- add missile and troop weapons
- fix up drones
- re-balance reinforcing bulkheads

edit: oops, how about a link
1045787756.zip

[ February 21, 2003, 00:37: Message edited by: Puke ]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.