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  #1  
Old June 7th, 2004, 06:50 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: Eclipse Mod

I am wondering if I should continue to make revisions to this mod. Any that are interested in further updates please respond. I don't want to spend a lot of time and effort revising a mod that no one plays.
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  #2  
Old June 7th, 2004, 07:48 PM
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Default Re: Eclipse Mod

It is difficult to play a SP mod with AI that is "quite unrefined." Perhaps people are just waiting for the AI to be improved?
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  #3  
Old June 7th, 2004, 09:18 PM
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Default Re: Eclipse Mod

i downloaded your mod and as soon i get home (i~m at work now) iīll try it, but Fyron is right, the majority of players need working AIs so they can evaluate a mod, mainly because not everyone plays in PBW or hotseat with friends.

And everyone must agree, the best characteristic of solo play is that you can play as many turns as you want, and donīt need to wait for the other players turn...
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Old June 7th, 2004, 09:43 PM

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Default Re: Eclipse Mod

this mod is worth your job believe me.This mod neads some tweaking (AI) but it is great at RP aspect if you could impove this id play till my PC blows up.This mod is great.
Did i said how GREAT this mod is?


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  #5  
Old June 8th, 2004, 05:01 AM
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Default Re: Eclipse Mod

I'd have started a PBW game using this mod but it seemed that no one was interested, and besides, I'm in too many games already... but I'm sure I could be persuaded to join one more

As for SP, well, I never finish any SP games I start, and once I heard the AI wasn't working right that kinda made me even less likely to continue... but again, a PBW game would be great!
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  #6  
Old June 9th, 2004, 01:42 AM
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Default Re: Eclipse Mod

I was analizing your mod and it appears to me that the Racial Traits are a little unbalanced/redundant...

One example would be the Racial Traiot that reduces maintenance, that leaves completely pointless to change the Maintenance Reduction characteristic, adn also, the Racial Trait try to reduce maintenance to -25, reducing it to 0%, what is impossible, since the game is hardcoded to have at least a maintenace of 5% (could be reduced only through ship components)...

Other thing that i found too excessive is the use of armor regeneration in nearly all components, if you do this you would be negating one of the principal bonuses of the organic races...

I found interesting however the Fighter bonus in Racial traits, that would increase the effectivenes of fightes, that, in the unmodded games, become completely obsolete from mid-game onward...

The Ship bonus i find a little excessive (50%), since it would be the equivalent of a Talisman (religious race) in every ship.... maybe you can reduce the bonus a little, or make the Trait more expensive, or even make 2 traits, one with a lower bonus and other with a higher bonus, with corresponding differences in prices...

I found interesting your use of technology, but i think you give too much traits to the AIs, making them somewhat generic, maybe if you limit the Racial Techs to 1 racial tech for each Ai it would add some flavor to the game...

If you really want, i can try to design AIs for your mod (basing them in the TDM AIs), but i would like to know first what "flavor" you wish to give to each AI...

I found very interesting the concept of giving different tech trees and components to each empire, because it would add an additional "flavor" to the AI empires...

One major decision you must make is if your mod will be more based in Multiplayer or if you wish to concentrate in solo player too, the reason for this is because in solo player you must consider if the AI will use effectively all the componentts and techs you are giving them, or if the components and techs can only be effectively used by the human players, because there is a limit in what can be modded in the Ai, and what is hard-coded and canīt be changed...

I have some suggestions in how to increase the option of your mod, but first lets try to balance it a little more and mod the AI to use the new techs and components effectivelly...

If you want my help, of course...
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  #7  
Old June 8th, 2004, 08:11 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: Eclipse Mod

I'll take any help I can get. AI is very difficult for me to work with so getting assistance would be wonderful. And the other comments are exactly what I wanted. I need to know what people like and dislike. The AI is functional. It actually gives me a hard time every now and then. When I said "unrefined" I meant that an ace player would find the AI predictable and easy to out-maneuver. I am far from being an ace player so it is difficult for me to gauge how well the AI will perform. If I can get help with the AI then things would go much more smoothly.

One thing though, the regeneration was supposed to simulate repairs during combat. Certain components have a regeneration rate of 1 per turn. All the repairs actually come from engineering. If it is destroyed it would pretty much negate the regeneration. I really like this aspect of the mod so maybe the rest of you will have an idea on how to adjust it rather that remove it.

Anyway, thanks for the replies.
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