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				March 15th, 2001, 03:25 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2000 Location: Helsinki, Finland 
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				 Re: State of the game: experience reports (long) 
 A very good post, it shows almost all of the AI's current weaknesses in a very compact form.
 Just one more question...
 
 Did the AI mix cloaking and non-cloaking ships in its fleets?
 
 
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				March 15th, 2001, 08:24 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2001 Location: lansing,michigan, usa 
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				 Re: State of the game: experience reports (long) 
 Once again I'm impressed by the well thought out and accurate indications of the games flaws. I see a lot of wonderful Posts on here, many with concrete idea's on how to fix the flaws or imporove the game in other ways, my question is: Does MM read our Posts? |  
	
		
	
	
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				March 16th, 2001, 01:16 AM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2000 
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				 Re: State of the game: experience reports (long) 
  quote:...I see a lot of wonderful Posts on here, many with concrete idea's on how to fix the flaws or imporove the game in other ways, my question is: Does MM read our Posts?
 
 
I doubt it. MM probably has trouble finding time just to go to the bathroom much less to read this board. LOL.    
				__________________The difference between genius and stupidity is that genius has its limits.
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				March 16th, 2001, 02:05 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2000 Location: Australia 
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				 Re: State of the game: experience reports (long) 
 Jowe01,I suggest that you email your excellent post to MM. I agree with your observations...
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				March 19th, 2001, 07:35 PM
			
			
			
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 Corporal |  | 
					Join Date: Sep 2000 
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				 Re: State of the game: experience reports (long) 
 God Emperor, I did that. Maybe MM will address some of the points. Does anybody have some information on what is being worked for the next patch ? |  
	
		
	
	
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				March 19th, 2001, 10:05 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Jan 2001 Location: Ohio, USA 
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				 Re: State of the game: experience reports (long) 
 Good post, 1.also should add AI never uses baseships
 2. have neutral AI's expand more
 3. Neutral AI's once at war to become
 somewhat aggressive
 4. Use capture planets and ships for AI
 5.  add pirate race to game
 
 just some ideas,   mac
 
 
				__________________ 
				just some ideas   Mac
 
BEWARE;  crochety old geezers play SE4, in between bathroom runs
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				March 19th, 2001, 10:33 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Aug 2000 Location: New York, New York USA 
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				 Re: State of the game: experience reports (long) 
 FYI,
 MM does read the Boards as well as people who are helping him.
 
 ------------------
 Seawolf on the prowl
 
				__________________Seawolf on the prowl
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