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				March 19th, 2001, 10:05 PM
			
			
			
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 Brigadier General |  | 
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				 Re: State of the game: experience reports (long) 
 Good post, 1.also should add AI never uses baseships
 2. have neutral AI's expand more
 3. Neutral AI's once at war to become
 somewhat aggressive
 4. Use capture planets and ships for AI
 5.  add pirate race to game
 
 just some ideas,   mac
 
 
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				just some ideas   Mac
 
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				March 19th, 2001, 10:33 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: State of the game: experience reports (long) 
 FYI,
 MM does read the Boards as well as people who are helping him.
 
 ------------------
 Seawolf on the prowl
 
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				March 21st, 2001, 03:59 AM
			
			
			
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 Corporal |  | 
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				 Re: State of the game: experience reports (long) 
 I have found that the AI is a terror at the beginning but strangles itself through poor resource management in longer games.  I think the reason is that it does not build storage facilities and the default 50,000 storage is not enough of a buffer for late game facility or ship builds.  If I can Last through turn 100-150, the AI dies through economic strangalation.  The AI gets locked in a catch 22.  It can not build more colonies, ships, or facilities because it has no resources and it can't get more resources until it builds more colonies and facilities.  In a test game, I set a value of 10100000 for the empire storage.  I lived with the 100000 level by rush buiding initial storage locations, while the AI used the 10,000,000 storage to stockpile supplies that resulted in the AI being tough till the end and eventually beating me, and it only had a low bonus.  At low bonus this has never happened before.  I posted some suggestions on legally increasing the AIs storage ability. |  
	
		
	
	
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				March 21st, 2001, 04:24 AM
			
			
			
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 Corporal |  | 
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				 Re: State of the game: experience reports (long) 
 Again, Jourin. I don't agree - I understand and see the problem - but I don't agree to the solution. Instead the AI should learn how to build and manage resource storages.
 About the catch22:
 In the Race_Ai_Settings.txt there is a line:
 
 Maximum Maintenance Percent of Revenue                                       := 80
 
 Maybe if there was diffrent lines for different types of construction options, like:
 
 Maximum Maintenance Percent of Revenue                                       := 80
 
 Maximum Maintenance Percent for colony ships                                       := 95
 
 Maximum Maintenance Percent for extraction facillities                                       := 150
 
 etc...
 
 [This message has been edited by Lucanos (edited 21 March 2001).]
 
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				March 21st, 2001, 04:33 AM
			
			
			
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 Corporal |  | 
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				 Re: State of the game: experience reports (long) 
 Lucanos.  The increase in empire storage to 10,000,000 is not my suggestion for a solution, but the means I used to test my hypothesis.  I posted a separate thread with ideas.  I agree that the AI needs to learn how to build and manage resource storage. |  
	
		
	
	
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				March 21st, 2001, 04:33 AM
			
			
			
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 General |  | 
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				 Re: State of the game: experience reports (long) 
   quote:In the Race_Ai_Settings.txt there is a line:
 
 Maximum Maintenance Percent of Revenue := 80
 
 
 
In another thread about the AI's resource management problems, it's been reported that this line doesn't appear to be working. The title of that thread is "Odd 1.30 observation".
 
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Cap'n Q
 
[This message has been edited by capnq (edited 21 March 2001).] 
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				March 21st, 2001, 04:37 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: State of the game: experience reports (long) 
 Perhaps you could enlighten me as to why resource storage is so important.
 I never build storage, just more extractors (or research/intel).
 
 As I see it, continual income is better than one-shot savings.
 
 [This message has been edited by suicide_junkie (edited 21 March 2001).]
 
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