.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2004, 03:50 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Warppoint = travel neutral zone?

If each fleet has the same speed, yes.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old April 23rd, 2004, 03:57 PM

Yef Yef is offline
Corporal
 
Join Date: Mar 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Yef is on a distinguished road
Default Re: Warppoint = travel neutral zone?

That's kind of wierd, isn't it?
__________________
-----------------------------
-----------------------------
Reply With Quote
  #3  
Old April 23rd, 2004, 04:24 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Warppoint = travel neutral zone?

Quote:
Originally posted by geoschmo:
If each fleet has the same speed, yes.
Happened to me once in a game...both of us piled ships on each side of the warp hole and then, with each of us having about 40 ships, we both decided on the same turn to invade...and we both popped onto the other side of the warphole with no enemy fleet to be found .
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #4  
Old April 23rd, 2004, 05:22 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Warppoint = travel neutral zone?

With the warp points, that makes perfect sense. You are not travelling 'through' the intervening space remember. It's some sort of gravity lens that sends you over vast distances through a 'wormhole'.

The adjacent sectors thing is definitely odd, and not right. Hopefully this will be fixed in SE 5. The 'real time' combat makes me think that we might have proper checking that will prevent this sort of do-si-do from happening.
Reply With Quote
  #5  
Old April 23rd, 2004, 10:04 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Warppoint = travel neutral zone?

Quote:
Originally posted by Slynky:
Don't quote me but doesn't combat occur on every 5th day (or 6th day) of the month? And if ships aren't in the same sector on that "combat" day, they just don't fight?
Although this is in the manual, it is not correct (or maybe it was once correct in the past but isn't now). Combat can occur any day that there is movement.

Slick.
__________________
Slick.
Reply With Quote
  #6  
Old April 23rd, 2004, 10:14 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Warppoint = travel neutral zone?

The resolution of ships trying to intercept in normal space is really very bad, IMO. There are many cases where an attacker can avoid being intercepted just because of goofball quirks in the AI and movement system. It can be very hard to intercept without a speed advantage, even if you have a great position advantage.

PvK
Reply With Quote
  #7  
Old April 24th, 2004, 11:47 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Warppoint = travel neutral zone?

Actually Slick, I saw one occurence where ships in the same sector did NOT fight. One of my ships was stalked by one of Loser's, and while they were in the same sector during several days, no combat occured. (I think they stayed for more than a day at each sector, as his ship was a bit faster than mine, but I cannot be sure about this) It was with the 1.84 patch, and it did surprise us since we had expected a battle. Or am I missing something obvious here?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.