.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 30th, 2004, 05:21 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

no, the population spread isn't that bad. I can't afford to transport my people because the starliners cost 1k minerals maintenance, so the 6 i have is already stretching it. as for the cities on my best planets, they take so damn long to build that i only have a few on each one.

How do i lower the maintenance cost? (other than the racial traits) that would even it out a LOT.

-Tim
Reply With Quote
  #2  
Old April 30th, 2004, 02:39 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Use Engeneering Section on all your ships. IIRC ship construction 5 + advanced design gives a better module. Did you build Industrial complex III on home world and System complex in the system ? I hope you don't build cities from scratch. Always build colony settlement and then upgrade to city. That saves ~50% of the cost !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old May 1st, 2004, 01:41 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Hey - thanks for the advice. I built the industrial complex on my homeworld - that helped alot, but i'm still having serious issues.

I've always used the engineering thing, but my ships are still incredibly high maintenance. What does IIRC mean?! you said ship construction5 + adv. des. eng. gives me a better engineering module? I already have an engineering section 1 and I have level 6 ship constr. with level 3 adv. des. engineering... do i need to research something more?! the next level of adv. des. eng. takes 400k! lol

Thanks for the help!
Reply With Quote
  #4  
Old May 1st, 2004, 01:54 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
no, the population spread isn't that bad. I can't afford to transport my people because the starliners cost 1k minerals maintenance, so the 6 i have is already stretching it. as for the cities on my best planets, they take so damn long to build that i only have a few on each one.

How do i lower the maintenance cost? (other than the racial traits) that would even it out a LOT.
Build resource facilities on Planets that generate near 88% or better resource, and then trade for any other needed resources thru your Empires Trade Center (Food for Rads etc. it is also very beneficial to encourage Trade with another Player, AI or Human.

Also note that Communities do take several months to build and Cities may take a few years to expand with an adequate population base that will consume much in food and other resources when expantion is ongoing; Moreover, target Urban Developed Growth to planets that are NOT high in resource reserves as Cities do not require resource extraction to produce.

With pre-racial start settings, you may set your maintenance characteristics for a modest benefit. Players may also consider Crystalline maintenance advantages as well.

If you are new to AIC plaese set AI bonus to LOW, the AI will be overwelming at higher settings.


JLS

[ May 01, 2004, 01:23: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #5  
Old May 1st, 2004, 09:07 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

*sounds attention*
sweet! i was wondering if JLS was gonna reply!

Quote:
Moreover, target Urban Developed Growth to planets that are NOT high in resource reserves as Cities do not require resource extraction to produce
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.

Thanks!

-Tim
Reply With Quote
  #6  
Old May 1st, 2004, 05:38 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.

Thanks!

-Tim
Urban Developments
Building Settlements and upgrading to Communities, Cities, Metropolises etc.

It is best to start modest and with a plan, "the richest of lands must be for the harvest, not our accommodations".

EXAMPLE: A planet that is high on Organics (80% or better) then concentrate your Organic operation on that planet and any or all excess Food can be traded for Minerals or Rads etc.
Eventually, your empire should be over producing with enough resources in two or three resource categories and this is when Trade may not be as important. When you find your Empire wasting more resources then trade or Imperial stores can accommodate, it may now be the time to consider scraping the excess resource extractions for additional Research and/or Intel facilities.
This is also the opportunity(ies) in the game to step up useage - with a plan for increased numbers of bigger and better ships and/or some increased and ambitious Cultural Construction expantion projects (That will yield across the board point bonus that may accumulate for a non-violent Economics victory - Certainly the increased likelihood of a well funded Military Victory - Depending on the path that particular game must take you

[ May 01, 2004, 18:20: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old May 2nd, 2004, 04:10 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

I noticed that i can't use the "Upgrade Facilities" button in the contr. queues menu cuz it causes all colonial settlements in progress to change to cities, metropolises to megalopolises, etc. Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?

Also, my towns and colonial settlements only upgrade to temporal city, and wont upgrade to metropolises. Is this a bug? or is there a reason behind this?

thanks alot, yall have cleared alot of stuff up so far!

-Tim

[ May 02, 2004, 03:32: Message edited by: Yimboli ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.