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May 2nd, 2004, 09:58 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Thanked 22 Times in 22 Posts
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Re: I got the AIC Blues... ::singing::
ER is limited because it has no use in the game, since it merely alters Happiness and Reproduction at once. Five points in ER increases Happiness and Reproduction by one point, and vice versa when reducing this characteristic.
In the vanilla game, its only use is to provide with "free" points by lowering Environmental Resistance to 51%, while increasing Reproduction to 108% (or 109%) to offset the penalty to Reproduction. (Raising Happiness itself has virtually no effect)
All the other characteristics are limited to other values when decreasing, but you will likely not want to go to lower them too much. What are the characteristics that you would like to lower more than what you can do with the AIC mod?
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May 2nd, 2004, 04:18 PM
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Lieutenant Colonel
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Location: RI. USA
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Re: I got the AIC Blues... ::singing::
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May 2nd, 2004, 06:57 PM
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Lieutenant General
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Location: Oxford, UK
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by Yimboli:
...also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises
thx again!
-Timbo
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Delibarate. It would be too easy to build metropolises otherwise.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 2nd, 2004, 10:47 PM
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Sergeant
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Location: USA
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Re: I got the AIC Blues... ::singing::
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May 3rd, 2004, 03:59 PM
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Sergeant
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Re: I got the AIC Blues... ::singing::
thanks! more questions to come when I beat this moo3 game i have going....
-tim
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May 4th, 2004, 02:21 PM
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Lieutenant Colonel
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by Grand Lord Vito:
"~~"
This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way
and the planetary urban gowth will depend on your FOOD reserves
"~~"
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Actually GLV. When Playing AIC with the Starliner option ON…
Name := SO* (Found in Racial Traits menu, please DISABLE if Starliner ON is desired)
Your Empires Growth and success depends on the total amount of STAR LINERS you have migrating your population from the Home World or other High Pop Colonies - to the fledgling Colonies and/or Worlds with Urban expansion projects you want commenced. ( Set Fleet orders and repeat recommended)
Moreover, your total STAR LINER numbers depend on your Empires Organics operations. With the above AIC option, “The growth of your empire does depend on your total available food reserves”
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With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
[ May 04, 2004, 14:07: Message edited by: JLS ]
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May 4th, 2004, 03:19 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by JLS:
- - - - -
With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
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I still think this option is way too powerfull. You can easily outpace AI so I never play withthis automatic replicant centers. It removes any need for planet condition improvement, optimal expansion strategy planning, etc.
Better option would be faster and cheaper straliners tech for this option plus "gestation vats" with high value for population growth. You will get faster development but still retain Proportionesque feature of the mod.
Just my .2c
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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