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  #1  
Old May 2nd, 2004, 09:58 AM
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Alneyan Alneyan is offline
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Default Re: I got the AIC Blues... ::singing::

ER is limited because it has no use in the game, since it merely alters Happiness and Reproduction at once. Five points in ER increases Happiness and Reproduction by one point, and vice versa when reducing this characteristic.

In the vanilla game, its only use is to provide with "free" points by lowering Environmental Resistance to 51%, while increasing Reproduction to 108% (or 109%) to offset the penalty to Reproduction. (Raising Happiness itself has virtually no effect)

All the other characteristics are limited to other values when decreasing, but you will likely not want to go to lower them too much. What are the characteristics that you would like to lower more than what you can do with the AIC mod?
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  #2  
Old May 2nd, 2004, 04:18 PM

JLS JLS is offline
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Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
okay i still have more questions

also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises

thx again!

-Timbo
Tim, the Urban Settlements expansion options have been set with ways to compensate for Global "Upgrade Facilities" as not to expand accidentally on a Communities upgrade all the way to a Colonial Culture Center { that would result in an improbable endeavor if that planet contains a small population base }. This is also applied as a slight work around for an old se4 Human Player upgrade cheat.

- - -

I/we have requested for seV, when the Global "Upgrade Facilities" button is used that a (Are you sure y/n) conformation is acknowledged.

The global Empire Upgrade Facilities button is not disastrous when used playing AIC. However, Players should continue to upgrade Settlements thru to Cities and Metropls thru to Colonial Culture Center, etc. at the Planet Level

[ May 02, 2004, 16:37: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old May 2nd, 2004, 06:57 PM
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Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
...also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises

thx again!

-Timbo
Delibarate. It would be too easy to build metropolises otherwise.
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Old May 2nd, 2004, 10:47 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
no, the population spread isn't that bad. I can't afford to transport my people because the starliners cost 1k minerals maintenance, so the 6 i have is already stretching it. as for the cities on my best planets, they take so damn long to build that i only have a few on each one.
-Tim
I suggest you dont build Cities early, start with only a few settlements at most. New Systems will really benefit from the space port and other advantages of AIC settlements and all the Urban Comunities do not need a resource rich planet to be profitable in AIC

You need Organic planets early to support your empires growth and that speed of growth is determined by the amount of star liners you have. (This is why JLS tacked on the Organices to the starloner POP LS Module) to demenonstrat the need for organics. This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way and the planetary urban gowth will depend on your FOOD reserves or you will have to put the planets on hold until your economy catchs up if noot careful

I also am temporal and what Oleg sayes is true they can be a vacume for rads and now you need Organics to Grow, it will be a tough economic balance for you early, but you will do fine.

If you are not slautered by the mersoluse AIC AI first that is

(AIC AI at med AI or higher bonus waits for no human )

[ May 02, 2004, 22:11: Message edited by: Grand Lord Vito ]
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  #5  
Old May 3rd, 2004, 03:59 PM

Yimboli Yimboli is offline
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Default Re: I got the AIC Blues... ::singing::

thanks! more questions to come when I beat this moo3 game i have going....

-tim
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  #6  
Old May 4th, 2004, 02:21 PM

JLS JLS is offline
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Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Grand Lord Vito:

"~~"

This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way

and the planetary urban gowth will depend on your FOOD reserves


"~~"
Actually GLV. When Playing AIC with the Starliner option ON…
Name := SO* (Found in Racial Traits menu, please DISABLE if Starliner ON is desired)

Your Empires Growth and success depends on the total amount of STAR LINERS you have migrating your population from the Home World or other High Pop Colonies - to the fledgling Colonies and/or Worlds with Urban expansion projects you want commenced. ( Set Fleet orders and repeat recommended)

Moreover, your total STAR LINER numbers depend on your Empires Organics operations. With the above AIC option, “The growth of your empire does depend on your total available food reserves”

- - - - -

With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.

This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.

[ May 04, 2004, 14:07: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #7  
Old May 4th, 2004, 03:19 PM
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oleg oleg is offline
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Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by JLS:
- - - - -

With Starliner Option OFF
(Defalted; otherwise, please re-enabled if desired)
Name := SO*
With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.

This allows for a Civilizations advance towards organized Immigration doctrines. With this, Players are now able to build Debarkation Depots that can be tied together with your Empires Supply Hubs. Easily constructed, this will increase all Population migrations automatically and indiscriminately to all Colonized Planets in that System the Depot was constructed. The need and effort for Star Liners as Population transports are vastly diminished with this option enabled.
I still think this option is way too powerfull. You can easily outpace AI so I never play withthis automatic replicant centers. It removes any need for planet condition improvement, optimal expansion strategy planning, etc.

Better option would be faster and cheaper straliners tech for this option plus "gestation vats" with high value for population growth. You will get faster development but still retain Proportionesque feature of the mod.
Just my .2c
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