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April 27th, 2004, 09:55 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: The SE4 companion - Why the long wait?.
Here is ver 1.2
http://ruatha.homelinux.org/history12.zip
I've used one of the "0" colums that I don't know what they are for, and set that to 1 for multi Messages.
Also included message start and message end lines and a "Lesser than" sign at the beginning of all Messages.
Now I'm off to bed.
G'ght
[ April 27, 2004, 21:21: Message edited by: Ruatha ]
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April 28th, 2004, 04:38 AM
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Major General
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Join Date: May 2002
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Re: The SE4 companion - Why the long wait?.
Noone but AT and SJ who have tried it??
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April 28th, 2004, 04:44 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: The SE4 companion - Why the long wait?.
It's been less than a day (in the US). Give it time. I'm personally waiting for a few days to let any bugs get worked out.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 28th, 2004, 04:55 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Spoo:
It's been less than a day (in the US). Give it time. I'm personally waiting for a few days to let any bugs get worked out.
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Wise I guess
But I'd like to know if there are any bugs... So I need someone to test it...
I've tested it with savegames from ver 1.84 and ver 1.91.
There is a difference between the two Versions savegames, the app now detects the difference and adjusts to it.
How it works with earlier Versions I don't know.
Still the same Version as in the post below:
http://ruatha.homelinux.org/history12.zip
or at SJ's page:
http://imagemodserver.mine.nu/other/MM/SE4/Tools/
[ April 28, 2004, 05:07: Message edited by: Ruatha ]
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April 28th, 2004, 07:32 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: The SE4 companion - Why the long wait?.
Sounds usefull.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 28th, 2004, 08:01 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: The SE4 companion - Why the long wait?.
This will be an excellent tool for multiplayer if you can get it to work.
Also can this be perverted into a save game editor?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 28th, 2004, 10:17 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The SE4 companion - Why the long wait?.
It can't be used as save game editor, since it doesn't touch the .gam file, but edits *_plr_xx_event.txt.
Ruatha, small feature request: dropdown list with most recenly used games, and maybe an option to automatically enter empire if it's marked as "Exist".
Thanks Ruatha for this great tool (though I prefer to keep track of diplomacy with organiser).
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