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  #1  
Old April 30th, 2004, 09:44 PM
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Asmala Asmala is offline
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Default Re: Questions:

Lots of information can be found at Newbie FAQ (look at 9.6 Storms & Nebulae)
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  #2  
Old April 30th, 2004, 09:47 PM
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Default Re: Questions:

Quote:
2- There is an armor that deflects damage below 10, does it means that if the damage caused is 11 it will not deflect anything from it? Because there are other armors that says they deflect a giving amount of damage per hit, so I suppose these 2 kinds of armor can't be have the same effect, right?
Emissive armor lowers damage from each shot by its ability amount. Any shot will be lowered, regardless of which component is selected to be damaged. Keep in mind that damage that (explicitly) skips armor (shard cannons, null space projectors, etc.) NEVER trigger this ability and are never reduced by it. I am not sure about specific damage types, such as ionic disperers and shield disruptors.

This was fixed a long time ago from the old broken behavior of "ignore damage below X, do nothing against damage above X".

Quote:
Originally posted by Yef:
Are you saying that the Robotoid Factory and the Mineral Scanner stack up?
In addition to what Ruatha said, those types of facilities use the exact same abilities (assuming you are talking only about those that affect the planet, OR only those that affect the whole system). Which facility they are on specifically does not matter, except for when a facility is destroyed or scrapped. The Minerals ability of the Robotoid does NOT stack with the Minerals ability of the Mineral Scanner (this applies separately to the planet modifiers and the system modifiers; the best planet modifier and the best system modifier do indeed stack, for each resource type separately).

[ April 30, 2004, 20:51: Message edited by: Imperator Fyron ]
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  #3  
Old May 4th, 2004, 08:21 PM

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Default Re: Questions:

Thanks everyone.


Now I have a couple more (Thanks for your patience!)

1- I designed a new fighter with small shields 1, and when I put it up against my previous design in the simulator, it turns out that the one with shields beats the heck out of the one without shields. The problem with this is that both fighters are armed with small Phased Polaroid Beams level 3, and the only diference between them is in the shields, not counting the engines i removed to make room for the shield component.
Aren't those PPBs supposed to go through regular shields?

2- Missiles. I just noticed that the missiles always explode when they hit a ship, no matter if the ship have shields or not. I thought they were supposed to deplete the shield first, and then hit the ship.
I can't tell for sure that they are bypassing the shields, but at least they are not activating the shield's little graphics when they hit.
Any idea of what's going on?
I hope I didn't break my game or something while tweaking the data.txt files.

[ May 04, 2004, 19:22: Message edited by: Yef ]
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Old May 4th, 2004, 08:37 PM

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Default Re: Questions:

Quote:
Originally posted by Yef:

1- I designed a new fighter with small shields 1, and when I put it up against my previous design in the simulator, it turns out that the one with shields beats the heck out of the one without shields. The problem with this is that both fighters are armed with small Phased Polaroid Beams level 3, and the only diference between them is in the shields, not counting the engines i removed to make room for the shield component.
Aren't those PPBs supposed to go through regular shields?
Shields aren't really shields on units but just get added to the hitpoints like any other component. Hence it adds to the hitpoint total reguardless of weapon type; shield or armor skipping etc.
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Old May 4th, 2004, 09:47 PM
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Default Re: Questions:

regarding the missiles, thats just the graphic they use. look at the red and blue lines that indicate hull and shield damage, you should see the shield line drop a bit when the missile hits.
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Old May 6th, 2004, 01:13 AM

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Default Re: Questions:

Thanks!
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