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  #1  
Old April 29th, 2004, 08:11 PM

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Default Re: Nerfed empires

zero reproduction - I have accedentaly done this in one of my games...
im hoping ill find an organic race to ally with and get them to buld me some facilitys...
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  #2  
Old April 29th, 2004, 08:13 PM
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Default Re: Nerfed empires

Even with minimum reproduction characteristic, you'll get 1% if you have a perfectly optimal planet with jubilant people.

Hard to find or make, but when you do, hang on tight
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Old April 29th, 2004, 09:04 PM
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Default Re: Nerfed empires

Create a "tribble" race: Reduce every trait to minimum except reproduction and env resistance. No advanced traits.

Use my KanesS shipset for this- those traits suit them well=-)
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Old April 29th, 2004, 09:33 PM
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Default Re: Nerfed empires

Did a few races based on MOO2. The Klaxons (Ant-like race) has minimal research, high reproduction, high tolerance, high productivity. Go beserko on other Aliens picnics! Still playing that game, I'll let you know.
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Old April 29th, 2004, 09:51 PM
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Default Re: Nerfed empires

Quote:
Originally posted by dogscoff:
Create a "tribble" race: Reduce every trait to minimum except reproduction and env resistance. No advanced traits.

Use my KanesS shipset for this- those traits suit them well=-)
Tribbles.

This would definetly be a disadvantage. Especially the lower ship combat numbers. And with the other numbers lowered as well you'd be hard pressed to come up with a numerical advantage to offset it. You'd have to spread like a virus over the quadrant and really crank out the research facilities to have a shot. I think this would be the toughest challange of any I've heard so far, other then the neutral one. And even the neutral one is likely to kick tribble behind if thye ever try taking them out of their homesystem.
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Old April 29th, 2004, 10:28 PM
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Default Re: Nerfed empires

My race from History 2 also kind of fits this thread. They were "big spenders" with Construction Aptitude, Repair Aptitude, and Maintenance Reduction reduced. Everything they made was oversized, overbuilt, and over budget.

I'm not sure of good strategies to overcome these limits; they weren't very competitive in-game. I guess an emphasis on zero maintenance units would help.
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Old April 29th, 2004, 11:03 PM
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Default Re: Nerfed empires

Reminds me of an idea I had some time ago for a 20-player PBW game: GM designs 20 empires that all have some definite weakness, and puts them up for grab. May later modify empires not taken with some improvements until they are taken.
So it's not always playing against the same boring standard no-groundcombat/intel/savy/repair improved-research/defense/maintenance religious hardy-industrialist advanced-storage berzerker empires.
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