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May 5th, 2004, 04:10 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: Modding Question?
Well, since this thread is called 'modding question', here's mine
You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
I'm asking because I was thinking of creating several research paths you can follow. For example, making point-defense weapons available as soon as missiles are discovered, OR when you reach fighters (both would require different techs, but I don't want the PD to become available only when you reach fighters AND missiles)
edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported
[ May 05, 2004, 15:14: Message edited by: ace joh ]
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May 5th, 2004, 07:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Modding Question?
Quote:
Originally posted by ace joh:
You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
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Sadly, there is no way to do taht.
Quote:
edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported
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Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
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May 5th, 2004, 09:06 PM
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Corporal
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Location: belgium
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Re: Modding Question?
Quote:
Originally posted by Imperator Fyron:
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
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Great! Thanks, it's invigorating to see one idea actually turn out possible for once 
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May 6th, 2004, 12:30 AM
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Corporal
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Location: belgium
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Re: Modding Question?
Hmmm, well, there's some more questions I have (they just keep coming, I know. Sorry 'bout that  )
1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?
2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?
That would be it, for now 
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May 6th, 2004, 12:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Modding Question?
Quote:
Originally posted by ace joh:
(they just keep coming, I know. Sorry 'bout that )
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I am offended that you think that we are offended because you keep asking questions.
Just kidding. Keep 'em coming!
Quote:
1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?
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Do you have the absolute latest Version of SE4 Modder? I do not believe it has been updated since 1.91 came out, so it does not know to look for those fields, or how to handle them. You did nothing wrong.
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2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?
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Sadly, no. 
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May 6th, 2004, 12:42 PM
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Corporal
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Re: Modding Question?
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May 6th, 2004, 02:11 PM
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Private
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Join Date: Dec 2003
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Re: Modding Question?
Where would we find the latest Version of the SE4 Modder?
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