.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 5th, 2004, 04:10 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Modding Question?

Well, since this thread is called 'modding question', here's mine

You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
I'm asking because I was thinking of creating several research paths you can follow. For example, making point-defense weapons available as soon as missiles are discovered, OR when you reach fighters (both would require different techs, but I don't want the PD to become available only when you reach fighters AND missiles)

edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported

[ May 05, 2004, 15:14: Message edited by: ace joh ]
__________________
http://www.projectxenocide.com
Reply With Quote
  #2  
Old May 5th, 2004, 07:55 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Question?

Quote:
Originally posted by ace joh:
You can make tech areas require several prerequisites, but afaik they only work as "AND".
Isn't it possible to add an "OR" variable, so you need tech A AND tech B OR tech C for a tech D?
Sadly, there is no way to do taht.

Quote:
edit: I know I could make two different PD weapons, one for fighters and one for missiles but I don't want it that way...
Oh, and is it possible to edit the 'can target' Groups? I wanted one weapon to have some exotic targetting options and it wasn't supported
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old May 5th, 2004, 09:06 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Modding Question?

Quote:
Originally posted by Imperator Fyron:
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
Great! Thanks, it's invigorating to see one idea actually turn out possible for once
__________________
http://www.projectxenocide.com
Reply With Quote
  #4  
Old May 6th, 2004, 12:30 AM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Modding Question?

Hmmm, well, there's some more questions I have (they just keep coming, I know. Sorry 'bout that )

1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?

2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?

That would be it, for now
__________________
http://www.projectxenocide.com
Reply With Quote
  #5  
Old May 6th, 2004, 12:33 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Question?

Quote:
Originally posted by ace joh:
(they just keep coming, I know. Sorry 'bout that )
I am offended that you think that we are offended because you keep asking questions.

Just kidding. Keep 'em coming!

Quote:
1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?
Do you have the absolute latest Version of SE4 Modder? I do not believe it has been updated since 1.91 came out, so it does not know to look for those fields, or how to handle them. You did nothing wrong.

Quote:
2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?
Sadly, no.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old May 6th, 2004, 12:42 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Modding Question?

Quote:
Originally posted by Imperator Fyron:
Just kidding. Keep 'em coming!
As you wish

Do "modify point generation - system" abilities work on components, so I can add a base component that will increase research in the system by, say, 1%? Smaller boni than those planetary supercomputer facilities, but they are available earlier and don't take up room on a planet.
Or do only point/resource generation abilities work?
__________________
http://www.projectxenocide.com
Reply With Quote
  #7  
Old May 6th, 2004, 02:11 PM
Moonsword's Avatar

Moonsword Moonsword is offline
Private
 
Join Date: Dec 2003
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Moonsword is on a distinguished road
Default Re: Modding Question?

Where would we find the latest Version of the SE4 Modder?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.