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May 6th, 2004, 05:28 PM
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Corporal
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Join Date: Dec 2003
Location: the netherlands
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Re: Warp Point Opening - how to measure distance?
quite unfair IMO, does it also fix emergency resupply?? that would truly be an exploit.
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
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May 6th, 2004, 05:29 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Warp Point Opening - how to measure distance?
No, bonus doesn't need supply. And the spaceyard thing is hardly an exploit.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 6th, 2004, 07:04 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
I dunno, sounds kind of exploitish to me. Getting 5 extra movement every turn out of a 10k component, but only if you are willing to do all that micromanagement.
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May 6th, 2004, 07:20 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Warp Point Opening - how to measure distance?
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard.  Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 6th, 2004, 07:22 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by freduk:
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
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Correct. Every space moved costs 10 supply / engine, regardless if standard movement, bonus movement, or solar sail movement. If you are out of supplies the ship will move only 1 space, even with solar sails.
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May 6th, 2004, 07:46 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by Phoenix-D:
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard.
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No, the 400kt shipyard isn't on your ship, it's just somewhere in your fleet. Just because you have to wait for the mid-late game doesn't make it less of an exploit... I mean, who builds a late-game death-fleet without a SY and a gajillion repair ability??? 
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May 6th, 2004, 08:46 PM
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National Security Advisor
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Re: Warp Point Opening - how to measure distance?
The SY ship needs the component too, which means you can support a maximum of four other ships per space yard ship. Not exactly a potent force, and I challenge you to find -anyone- who deploys main combat fleets that are 20% SYS.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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